5 Selling Products From Code to Product gidgreen.com/course - - PowerPoint PPT Presentation
5 Selling Products From Code to Product gidgreen.com/course - - PowerPoint PPT Presentation
5 Selling Products From Code to Product gidgreen.com/course Lecture 5 Introduction Payment models Pricing Payment methods Conversion funnels Problems From Code to Product Lecture 5 Selling Products Slide 2
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 2 gidgreen.com/course
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 3 gidgreen.com/course
Desktop software
From Code to Product Lecture 5 — Selling Products — Slide 4 gidgreen.com/course
In-app purchases
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Software as a service
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App store products
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SaaS and mobile app growth
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$10 billion $20 billion $30 billion 2006 2007 2008 2009 2010 2011 2012 2013 2014 Software as a Service Mobile applications
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 9 gidgreen.com/course
Payment models
From Code to Product Lecture 5 — Selling Products — Slide 10 gidgreen.com/course
$0 $20 $40 6 12 18 24 30 36
Revenue Month
One time Subscription Pay as you go
One-time purchases
- Payment = ownership
- Low transaction costs
- Unstable cash flow
– Publicity bursts – Upgrades
- Problem of ongoing costs
– Technical support – Online elements
From Code to Product Lecture 5 — Selling Products — Slide 11 gidgreen.com/course
Subscriptions
- Payment = membership
- Periodicity
– Monthly, quarterly, annual – Discounts for longer
- Stable cash flow
– Forgotten subscriptions
- Problem of churn
– Active or passive
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Pay as you go
- Payment = usage
– No easy money!
- Credits or after-billing
– Credit expiry?
- Volume discounts
- Semi-stable cash flow
- Problem of tiny customers
– Minimum credit purchase
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The free version
- Cournot theorem
– Price ⟶ marginal cost – Marginal cost ≈ zero
- Engine of publicity
– Everyone loves free
- Get people ‘hooked’
– No barrier to usage – Upsell later on
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Time limited
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Capacity limited
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mailchimp.com
Feature limited
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freshbooks.com
Collaboration limited
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highrisehq.com
Ad supported
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Making freemium work
- Problem: moving off free
– Fixed value notion – Search for alternatives – Especially time limits
- Possible solutions
– Data lock-in – Increased usage over time – Collaborative momentum
From Code to Product Lecture 5 — Selling Products — Slide 20 gidgreen.com/course
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 21 gidgreen.com/course
$0 $5 $10 $15 $20 200,000 400,000 600,000 800,000 1,000,000
Price Sales volume
Demand curve
From Code to Product Lecture 5 — Selling Products — Slide 22 gidgreen.com/course
$4 × 500k = $2m $12 × 125k = $1.5m
$0.0m $0.5m $1.0m $1.5m $2.0m $2.5m $0 $5 $10 $15 $20
Revenue Price
Optimal price
From Code to Product Lecture 5 — Selling Products — Slide 23 gidgreen.com/course
Optimal price
$0 $5 $10 $15 $20 200,000 400,000 600,000 800,000 1,000,000
Price Sales volume
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$5.77 × 370k = $2.13m
Demand curve reality
- Low prices look bad
– Charge more, sell more?
- Curve not so smooth
– $x.99 effect – Competing products
- Curve unknown
– Testing possible, sometimes
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$0 $5 $10 $15 $20 200,000 400,000 600,000 800,000 1,000,000
Price Sales volume
Multiple price points
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$4 × 250k = $1m $8 × 125k = $1m $12 × 125k = $1.5m Total = $3.5m
Customer segmentation
- People know what they want to pay
– Give them a reason to pay it!
- Multiple levels
– Capacity increases – Extra features – Type of user – “VIP support”
- Clear comparisons
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Customer segmentation
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wufoo.com Solid mid- range product in middle Cheap/crappy
- ption
(decoy) Some people always want the best
Choosing prices
- Perceived value
– Marketing – Support
- Competing products
– How do you compare? – Sense of fairness
- Keep it simple
- Don’t lose money per sale!
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Price vs Process
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$1 $10 $100 $1,000 $10,000 $100,000 Impulse purchase Personal credit card Claim back from company Use company credit card Approval from dept head Approval from CEO
Justifying high prices
- Lack of competition
– Or become the standard
- More features
- Differentiate
– Have a personality – Create a tribe – Great support
- Competing on price is dangerous!
From Code to Product Lecture 5 — Selling Products — Slide 31 gidgreen.com/course
Other price games
- Razors and blades
- Fives and nines
- Supermarket signposts
- Bundling
- Volume discounts?
- Upgrades/sidegrades
- Time-limited sales
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Lifetime value example
- Constant monthly churn rate
– 5.6% per month – Compounds to 50% per year
- Charge $10/month
– Assume no costs
- Or $100 per year upfront
– “2 months free”
- Which has higher lifetime value?
From Code to Product Lecture 5 — Selling Products — Slide 33 gidgreen.com/course
$10/month vs $100/year
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$0 $50 $100 $150 $200 6 12 18 24 30 36 42 48 54 60
Total Revenue Month
Monthly Annual
$10/month vs $90/year
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$0 $50 $100 $150 $200 6 12 18 24 30 36 42 48 54 60
Total Revenue Month
Monthly Annual
$10/month vs $60/year
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$0 $50 $100 $150 $200 6 12 18 24 30 36 42 48 54 60
Total Revenue Month
Monthly Annual
Referrer Inbound Onboarding Retention Hearing
Viral arc
But if sales are funding ads…
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Stranger Visitor Active User Paying Customer Adverts
Money arc
Customer acquisition cost
- How much to “purchase” a subscriber?
– At scale, marginal cost of ads
- If LTV ≤ CAC, go home
- Assume CAC is $50
- Charge $10/month?
– Lifetime value = $180
- Or $60/year?
– Lifetime value = $120
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Start with $10k in the bank…
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2,000 4,000 6,000 8,000 10,000 3 6 9 12
Active subscriptions Month
$60/year $10/month
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 40 gidgreen.com/course
Credit cards
Visa $2,040B MasterCard $901B AmEx $540B Discover $114B
US Purchases 2011 nilsonreport.com
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Credit card payment process
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Shopping cart Credit card form
Product & Price
Payment gateway
Card & Amount
Payment processor
Card & Amount
Merchant account
Cash − charges
Your account
Cash − charges?
Online payment processors
From Code to Product Lecture 5 — Selling Products — Slide 43 gidgreen.com/course
Shopping cart Credit card form Payment gateway Payment processor Merchant account Your account
Cash − 5 to 10%
- Simplest and easiest
- Paid weekly or monthly
Your own merchant account
From Code to Product Lecture 5 — Selling Products — Slide 44 gidgreen.com/course
Shopping cart Credit card form Payment gateway Payment processor Merchant account Your account
Cash Cash − 2 to 5%
- Merchant account approval
- Harder for non-US
Collecting card details
From Code to Product Lecture 5 — Selling Products — Slide 45 gidgreen.com/course
Shopping cart Credit card form Payment gateway Payment processor Merchant account Your account
Cash Cash − 2 to 5%
- Control e.g. recurring
- PCI DSS compliance
Selling via PayPal
- Pay with PayPal balance
– Popular with non-Western customers – You can also use it
- Credit cards also accepted
- Low fees (2.5% to 5%)
- Problem: account freezes
– Receive but no withdrawal – You are at their mercy
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iOS/Android app stores
- Controlled software marketplaces
- Hit-driven, e.g. Top 25 paid
– Advertise on other apps, not in-store – Promote via free version
- Apple/Google take 30%
– No credit card / distribution fees – Same for in-app purchases
- Avg paid prices $2—$3 but most free
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Games and games on iOS
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A mix on Android
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Invoicing
- (Semi-)manual process
– Only worthwhile for bigger customers
- Paid by check or bank transfer
– No %-based processing fees!
- Delivery or payment first?
– Customer may expect delivery – Payments need to be chased
- Also: receipts for prior payments
From Code to Product Lecture 5 — Selling Products — Slide 50 gidgreen.com/course
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 51 gidgreen.com/course
Customer concerns
- Am I buying the right thing?
- Is the price what I was promised?
- Are there additional costs, e.g. tax?
- How long is this going to take?
- Who are these guys, anyway?
- Is it safe to enter my credit card?
- Will I be able to get technical help?
- Can I cancel or be refunded?
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Entry to purchase
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Entry to purchase
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Choose a version / level
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Order summary
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Customer information
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Payment information
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Subscription concerns
- Will I be able to cancel?
– Will it be a fight? – Can I get a payment refunded?
- Can I upgrade/downgrade?
– Is there a penalty for that?
- Will the price go up?
- Will I be informed of each payment?
From Code to Product Lecture 5 — Selling Products — Slide 59 gidgreen.com/course
Subscription concerns
From Code to Product Lecture 5 — Selling Products — Slide 60 gidgreen.com/course
highrisehq.com
Lecture 5
- Introduction
- Payment models
- Pricing
- Payment methods
- Conversion funnels
- Problems
From Code to Product Lecture 5 — Selling Products — Slide 61 gidgreen.com/course
Credit card fraud
- X uses Y’s credit card without permission
- Why do you care?
– Y comes after you – You get a chargeback
- Payment processor solutions
– Card security code (not on stripe) – Address confirmation – Verified by Visa / MasterCard SecureCode – Fraud detection algorithms
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Risk assessment
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- If possible, review manually
– Big orders – Purchase from “unusual” country
Chargebacks
- Customer asks bank for money back
– Card was stolen – Product absent/deficient – Friendly fraud
- Full price taken back from you
– No recourse without customer signature
- You pay fine, $15—30
– Much higher if too frequent
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Refunds
- Customer asks you for money back
- You can argue, but…
– It’s (probably) not worth your time – It harms your reputation – They have chargebacks
- You pay back full price
– But no additional fees
- Easy interface at payment processor
From Code to Product Lecture 5 — Selling Products — Slide 65 gidgreen.com/course
Subscription retention
- Active churn
– Try to intercept – Ask why afterwards
- Passive churn
– Card failed / expired – Notify and request renewal – Special offers
- Expect average 1—3 years
- Acquisition > Retention cost (generally)
From Code to Product Lecture 5 — Selling Products — Slide 66 gidgreen.com/course
PCI DSS compliance
From Code to Product Lecture 5 — Selling Products — Slide 67 gidgreen.com/course
Customer support
- Money = obligation
– Threat of chargebacks
- Pre-sales enquiries
- Email + phone is best
- Respond within 1 working day
- Really read / listen
– Speak their language
- Never get angry
From Code to Product Lecture 5 — Selling Products — Slide 68 gidgreen.com/course
Bitcoin: The solution?
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Bitcoin: The solution?
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Pros Cons Extremely low cost No (easy) subscriptions Irreversible Exchange rate fluctuations Pseudonymous Confirmation delay Universally available Government interference? Rapid settlement Easy to steal (like cash) Decentralized Accounting uncertainty
Coinbase Offering
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Books
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