Department of Electrical and Computer Engineering
Evaluated by: Professor Maciej Ciesielski Professor Yeonsik Noh Professor Baird Soules
Acoustic Battleship Team 5 MDR 12/11/2019 Evaluated by: Professor - - PowerPoint PPT Presentation
Acoustic Battleship Team 5 MDR 12/11/2019 Evaluated by: Professor Maciej Ciesielski Professor Yeonsik Noh Professor Baird Soules Department of Electrical and Computer Engineering Team Members Liam Weston Adrian Sanmiguel (Group Manager)
Department of Electrical and Computer Engineering
Evaluated by: Professor Maciej Ciesielski Professor Yeonsik Noh Professor Baird Soules
2 Department of Electrical and Computer Engineering
Liam Weston (Group Manager) Adrian Sanmiguel Justin Forgue Xinyu Cao
3 Department of Electrical and Computer Engineering
Board games have failed to adapt to the technological advances of today’s market. Traditional board games have fallen out of favor. Implementing embedded systems could help to provide a jolt to the industry. How do we plan to do this?
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Liam Weston
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Requirement Specifications Value Accuracy Distance Error <= 5 cm Responsiveness Response Time <= 500 ms
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UI LED Display
Ping Pong Ball
Sound Effect Start Button
Processing Unit
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Liam Weston
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We must calculate the distance of a based on b and c
Liam Weston
13 Department of Electrical and Computer Engineering
1. Send distance a to zero 2. Create new circle with radius d 3. Increase d, simultaneously increase radii b and c by d 4. When the three circles intersect at a unique point, we have determined the source of the sound.
Liam Weston
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Liam Weston
15 Department of Electrical and Computer Engineering
Frequency of human conversation: 85Hz - 255 Hz Frequency of Ping Pong hitting a surface: 5.9kHz - 7.3kHz
CMA-4544PF
Adrian Sanmiguel
16 Department of Electrical and Computer Engineering
▪ Automatic Gain Control ▪ Low - noise microphone bias ▪ Variable gain: 40,50,60 dB ▪ DC offset: 1.25 volts
▪ Comparator with Hysteresis ▪ Two threshold voltages ▪ Used to provide a digital high-to-low output
Adafruit AGC Electret Microphone - MAX9814 74HC14N IC
Adrian Sanmiguel
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▪ 16 MHz clocked prescaled at 250 kHZ ▪ ~ 2mm resolution ▪ Four 16-bit synchronous timers
▪ Four AND gates/sensor used as delay
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▪ System on a single playing surface for one
▪ Use an Arduino Mega2560 ▪ Response time less than 500ms ▪ Error distance less than 8 cm.
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▪ Players choose the positions for their battleship
▪ Players attack their opponent in turn by
▪ Players score when they hit the battleship, as
▪ The one who hits all the battleships first wins
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▪ Two transparent square surfaces for players
▪ Sub LED Displays
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