Ant Colony Optimization EDWIN WONG PHILLIP SUMMERS ROSALYN KU - - PDF document

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Ant Colony Optimization EDWIN WONG PHILLIP SUMMERS ROSALYN KU - - PDF document

Ant Colony Optimization EDWIN WONG PHILLIP SUMMERS ROSALYN KU PATRICK XIE PIC 10C SPRING 2011 Swarm Intelligence Swarms Swarm of bees Ant colony as swarm of ants Flock of birds as swarm of birds Traffic as swarm of cars


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EDWIN WONG PHILLIP SUMMERS ROSALYN KU PATRICK XIE PIC 10C SPRING 2011

Ant Colony Optimization

Swarm Intelligence

Swarms

Swarm of bees Ant colony as swarm of ants Flock of birds as swarm of birds Traffic as swarm of cars Immune system as swarm of cells

and molecules

...

Swarm Intelligence/Agent Based Modeling

Model complex behavior using simple agents

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SLIDE 2

Swarm Intelligence

Digital Crumbs a la Hansel and Gretel

Idea: stigmergy is a mechanism of communication by modifying the

environment

Example Take some dirt in your mouth Moisten it with pheromones Walk in the direction of the strongest pheromone concentration Drop what you are carrying where the smell is the strongest Ant Colony Optimization uses artificial stigmergy

Swarm Intelligence

Ant Colony Optimization

Marco Dorigo (1991) – PhD thesis Technique for solving problems which can be expressed as finding

good paths through graphs

Each ant tries to find a route between its nest and a food source

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Swarm Intelligence

The behavior of each ant in nature

Wander randomly at first, laying down a pheromone trail If food is found, return to the nest laying down a pheromone trail If pheromone is found, with some increased probability follow the

pheromone trail

Once back at the nest, go out again in search of food

However, pheromones evaporate over

time, such that unless they are reinforced by more ants, the pheromones will disappear.

Ant Colony Optimization

1.

The first ant wanders randomly until it finds the food source (F), then it returns to the nest (N), laying a pheromone trail

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Ant Colony Optimization

2.

Other ants follow one of the paths at random, also laying pheromone trails. Since the ants

  • n the shortest path lay

pheromone trails faster, this path gets reinforced with more pheromone, making it more appealing to future ants.

3.

The ants become increasingly likely to follow the shortest path since it is constantly reinforced with a larger amount of

  • pheromones. The pheromone

trails of the longer paths evaporate.

Ant Colony Optimization

Paradigm for optimization

problems that can be expressed as finding short paths in a graph

Goal

To design technical systems for

  • ptimization, and

NOT to design an accurate model of

nature

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Ant Colony Optimization

Nature Computer Science Natural habitat Graph (nodes and edges) Nest and food Nodes in the graph: start and destination Ants Agents, our artificial ants Visibility The reciprocal of distance, η Pheromones Artificial pheromones ,τ Foraging behavior Random walk through graph (guided by pheromones)

Ant Colony Optimization

Scheme:

Construct ant solutions Define attractiveness τ, based on experience from previous solutions Define specific visibility function, η, for a given problem (e.g. distance)

Ant walk

Initialize ants and nodes (states) Choose next edge probabilistically according to the attractiveness and visibility

  • Each ant maintains a tabu list of infeasible transitions for that iteration

Update attractiveness of an edge according to the number of ants that pass

through

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Ant Colony Optimization

Pheromone update Parameter is called evaporation rate Pheromones = long-term memory of an ant colony

ρ small low evaporation slow adaptation ρ large high evaporation fast adaptation

Note: rules are probabilistic, so mistakes can be made! “new pheromone” or Δτ usually contains the base

attractiveness constant Q and a factor that you want to

  • ptimize

(e.g. ) Q/length of tour

General Ant Colony Pseudo Code

Initialize the base attractiveness, τ, and visibility, η, for each edge; for i < IterationMax do: for each ant do:

choose probabilistically (based on previous equation) the next state to move into;

add that move to the tabu list for each ant; repeat until each ant completed a solution; end; for each ant that completed a solution do: update attractiveness τ for each edge that the ant traversed; end; if (local best solution better than global solution) save local best solution as global solution; end; end;

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Heuristic Information

Heuristics refers to experience-based techniques for

problem solving, learning, and discovery

Prime example: trial and error In computer science, metaheuristic is a computational

method that optimizes a problem by iteratively trying to improve a candidate solution

Example: black box, cracking a combination lock, planning a route

from Miami to Dallas Metaheuristics allows us to find the best solution over a

discrete search-space

Traveling Salesman Problem

Traveling Salesman Problem (TSP)

In the Traveling Salesman Problem (TSP) a salesman visits n cities

  • nce.

Problem: What is the shortest possible route?

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Solutions?

Brute Force Method:

Create permutations for all N cities

within the TSP

Iteratively check all distances Can you guys figure out the Big O

notation for such a problem? Greedy Algorithm:

Searches for locally optimal solutions

ACO and the Traveling Salesman Problem

An artificial ant k has a memory of the cities that it has

already visited, Mk or tabu

Add heuristic information to ant walk: τ(e) describes the

attractiveness of an edge

η(e) = 1/d

inverse distance (visibility) between cities

An ant k in city i chooses the next city according to

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ACO and the Traveling Salesman Problem

e’ is an edge that the ant hasn’t visited α and β balance impact of pheromone vs. visibility (both

commonly fixed at 1)

favors edges which are shorter and have more pheromone τ is the amount of pheromone on the edge (i,j)

τ = (1- ρ) * τ + Δτk Δτk = Q/Lk , Q is constant, Lk is the length of tour of ant k

Ant System Algorithm for TSP

Pseudocode: initialize all edges to (small) initial pheromone level τ0; place each ant on a randomly chosen city; for each iteration do: do while each ant has not completed its tour: for each ant do: move ant to next city by the probability function end; end; for each ant with a complete tour do: evaporate pheromones; apply pheromone update; if (ant k’s tour is shorter than the global solution) update global solution to ant k’s tour end; end;

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SLIDE 10

Benefits of Ant Colony Optimization

Can solve certain NP-Hard problems in Polynomial time Directed-Random Search

Allows a balance between using previous knowledge and exploring new

solutions

Positive feedback for good solutions/Negative feedback for

bad solutions

Approximately convergent Optimal if not absolutely correct solutions In certain examples of ACO, no one “ant”

is required to actually complete an accurate solution

Some Observed Problems

Problem specific

Limited to problems that can be simulated by graphs and optimized Coding difficulties for different problems

Ineffective utilization of previously acquired information,

specifically the global solution

Depending on the design of the algorithm, it can

converge towards a (less optimal) solution.

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Improvements

We might like to add factors to minimize the time it takes

to reach an acceptable solution.

Use the elements of previous solutions

This allows for faster convergence As we construct more and more solutions, there is more

information available about the probable “right” choices to make The decision making process might weigh exploration vs.

heuristic value

Versions of Ant Colony

Ant System: what we just went over Ant Colony System:

Pseudo-random proportion rule: at each decision point for an ant, it has a probability (1-q0) of using the

same probability function as in the Ant System or q0 of picking the best next node based on previous solutions

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Versions of Ant Colony

Global Trail Update: only the

best solution since the start of the computation will globally update its pheromones

Local Trail Update: all ants

consume/decrease pheromones along the path that they travel Elitist Ant System:

Both the global solution and each ant update their edges with

pheromones on each iteration

Applications

Applications

Routing problems Urban transportation systems Facility placement Scheduling problems

How can we modify the

algorithm?

Vary the importance of

pheromone

Play around with evaporation rate Add time constraint Add obstacles

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SLIDE 13

Applications

Urban solid waste collection Traffic flow optimization

To sum it up:

General paradigm for optimization problems Inspiration from nature, but with smarter agents Paths found by ant represent solutions for the problem Choice of path influenced by previous experience Pheromones as model of collective memory of a swarm Tunable parameters that affect performance

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SLIDE 14

To see a creative implementation of Ant Colony Optimization, check out Forrest O.’s design: http://www.openprocessing.org/visuals/?visualID=15109

References

Dorigo M, Stützle T. Ant Colony Optimization. MIT Press;

2004

Vittorio Maniezzo, Luca Maria Gambarde, Fabio de Luigi.

http://www.cs.unibo.it/bison/publications/ACO.pdf

Monash University CSE 460 lecture notes

http://www.csse.monash.edu.au/~berndm/CSE460/Lectu res/cse460-9.pdf

“Ant colonies for the traveling salesman problem”

http://www.idsia.ch/~luca/acs-bio97.pdf