AstroBlend: An Astrophysical Visualization Tool AstroBlend: An - - PowerPoint PPT Presentation

astroblend an astrophysical visualization tool astroblend
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AstroBlend: An Astrophysical Visualization Tool AstroBlend: An - - PowerPoint PPT Presentation

AstroBlend: An Astrophysical Visualization Tool AstroBlend: An Astrophysical Visualization Tool Isodensity Contours colored by temperature Isodensity Contours Galaxy particle simulation colored by temperature, (colors = temperature)


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AstroBlend: An Astrophysical Visualization Tool

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Isodensity Contours colored by temperature Isodensity Contours colored by temperature, glowing based on physics Galaxy particle simulation (colors = temperature)

AstroBlend: An Astrophysical Visualization Tool

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Two Isodensity Surfaces around a moving, rotating dwarf galaxy (FLASH) SPH galaxies merging (Gadget) Velocity vectors of gas in a disk around a SMBH

AstroBlend

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Blender

  • 3D modeling and animating program (free Maya/Houdini)
  • used by 3D graphics folks and a few astronomers
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Features

  • Open source (free!)
  • python scripting
  • being used by more and more astronomers
  • can combine data from multiple simulations
  • easy to script complex camera motions

Blender

  • AMR (surfaces) & SPH (particle clouds) data

supported

  • direct access to data with yt
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Blender

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AstroBlend: Gratuitous Movies!

~4.6 billion particles

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AstroBlend: Gratuitous Movies!

Made (nearly) entirely with Python in Blender

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What else can I make?

✦ Cool things to print!

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www.astroblend.com

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Other Astrophysicists working in Blender:

http://skysrv.pha.jhu.edu/~miguel/ visualization.html http://www.cv.nrao.edu/~bkent/blender/index.html

Brian Kent Rhysy Taylor

FRELLED - volume rendering http://www.rhysy.net/frelled.html

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Beginning to work in Houdini

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Beginning to work in Houdini

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Beginning to work in Houdini

yt as a data loader

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Beginning to work in Houdini

yt as a data loader

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Beginning to work in Houdini

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Beginning to work in Houdini: Some Fixes

  • More efficient data storage (VDB)
  • Messing with how edges of volume rendering boxes are

treated (box filter width, custom shaders)

  • Data loading based on camera position (on the fly data

processing during render, yt as a shader)

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Beginning to work in Houdini: Some Fixes

  • More efficient data storage (VDB)
  • Messing with how edges of volume rendering boxes are

treated (box filter width)

  • Data loading based on camera position (on the fly data

processing)

Can load & process high resolution data more efficiently… but there is still so much data not shown!

simulated star formation sites

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www.ytini.com

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http://meshlab.sourceforge.net/

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✦ www.astroblend.com ✦ http://www.ncsa.illinois.edu/ ✦ www.sketchfab.com/jnaiman ✦ www.ytini.com

jill.naiman@cfa.harvard.edu

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Some final thoughts on increasing access to science

Moved on to: https://skfb.ly/QHwx https://skfb.ly/RyZo 3D Planets 3D Galaxies