BFI Research and Statistics Unit BFI Video Games Day In partnership with Creative Scotland and the University of Glasgow, 14 June 2018
BFI Research and Statistics Unit BFI Video Games Day In partnership - - PowerPoint PPT Presentation
BFI Research and Statistics Unit BFI Video Games Day In partnership - - PowerPoint PPT Presentation
BFI Research and Statistics Unit BFI Video Games Day In partnership with Creative Scotland and the University of Glasgow, 14 June 2018 BFI Research and Statistics Unit Overview Consumption of video games Certification and
- BFI Research and Statistics Unit
- Overview
- Consumption of video games
- Certification and production trends
- Managed by the BFI, National Lottery
funded: £3m for 2017-2022
- Provides independent and rigorous
research and data
- External partnerships and stakeholder
involvement, including External Advisory Group
- Produces market intelligence and
research on the screen sector – also Official Statistics provider on the sector
- Programme of research projects
- A UK film database covering the
international film value chain
- Statistical Yearbook
- Weekend film box office reports and
- ther information
- Enquiry service: rsu@bfi.org.uk
- bfi.org.uk/statistics
Smartphone (4)
2010
Type 2016 (£m) 2017 (£m) % change Music Physical 475.4 459.4
- 3.4%
Downloads 214.6 165.0
- 23.1%
Streaming 406.6 577.1 41.9% Music Total 1,096.6 1,201.5 9.6% Video Physical Retail 893.6 742.1
- 17.0%
Physical Rental 48.4 40.5
- 16.3%
Digital 1,559.4 1,906.0 22.2% Video Total 2,501.4 2,688.6 7.5% Games Physical 776.0 792.4 2.1% Digital 2,284.2 2,560.2 12.1% Games Total 3,060.2 3,352.6 9.6% All Physical 2,193.4 2,034.4
- 7.2%
Digital (inc streaming) 4,464.8 5,208.3 16.7% Entertainment Total 6,658.2 7,242.7 8.8%
Source: ERA
Source: UKIE
100 200 300 400 500 600 700 800 900 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2015 2016 2017 2018
Number of Projects/ £ millions
Number of certifications UK Spend Budget
Source: BFI
Source: BFI
20 40 60 80 100 Number of certifications 50 100 150 200 250 £ million Budget/£ million UK Spend/£ million
gamesmap.uk
- Changing character and behaviours of audiences
- UK 5th largest of worldwide market
- Digital copies largest % of any Entertainment Sector, but good
growth in Physical.
- 12,000+ Jobs and £755m direct to UK economy
- Jobs located in key cities, but spread across the country