Chapter 6B
Character Depth
The visual appearance of a character is not enough to convey information about what role will the character play in a story, how he will behave in different situations or how he will interact with the game’s core mechanics. We have to think about who the character is and how he behaves. If you begin the process of character design with the character’s role, personality and behaviour rather than appearance, you are doing story-driven-design. Even games where you would not expect to have fully developed characters can gain much by including
- them. For example SSX Tricky which is an extreme snowboarding game where the player can make
friends, enemies and develop the characteristics of the character throughout the game. Having this type
- f storylike elements helps the player to identify with the character which creates a greater sense of
immersion.
Role, Attitudes, and Values
Every character in a story plays a role just as every character in a movie plays a role. The audience needs to know something about a character the moment he appears. Appearance and voice may convey all the information the audience need about a minor character. For major characters, you have to envision the character in your head and answer a large number of questions about them in order to come up with their qualities. Designer Steve Meretzky recommends that you create a backgrounder or a character background paper for each character and consider the following questions: Where was the character born? What was his education? Describe his job. What are his favourite foods? And more questions on page 144 of the textbook. If your character is set in the realm of fantasy, you’ll need to adjust the list of questions as necessary. Your goal is to become the world expert on this character and imagine how he will behave in different situations. Once you know the answers to all these questions, begin to think how the characters will show themselves in the game story. One of the very important rules is that you should show, not tell, things about the character to the player. This is very important in games because the user expects to be interacting all the time and shows little tolerance for expository material. Show your character’s personality with appearance, language and behaviour. We spoke about visual appearance in an earlier section and we will speak about Audio design in a later section. Behaviour is the most subtle way of conveying character to the audience and it takes time. You must give the player to
- bserve the character’s actions to know its personality.