Computer System Overview Chapter 1 Operating Systems - Making - - PowerPoint PPT Presentation

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Computer System Overview Chapter 1 Operating Systems - Making - - PowerPoint PPT Presentation

Computer System Overview Chapter 1 Operating Systems - Making computing power available to users by controlling the hardware Basic Elements Processor Main Memory referred to as real memory or primary memory volatile I/O


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SLIDE 1

Computer System Overview

Chapter 1

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SLIDE 2

Operating Systems - Making computing power available to users by controlling the hardware

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SLIDE 3

Basic Elements

 Processor  Main Memory

  • referred to as real memory or primary memory
  • volatile

 I/O modules

  • secondary memory devices
  • communications equipment
  • terminals

 System interconnection

  • communication among processors, memory, and I/O

modules

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SLIDE 4

Registers

Memory that is faster and smaller than main memory Temporarily stores data during processing

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SLIDE 5

Top-level Components (Registers)

 IR - Instruction Register

  • most recently fetched instruction

 PC - Program counter

  • address for next instruction

 MAR - Memory Address Register

  • address for next read or write by CPU

 MBR - Memory Buffer Register

  • CPU puts data to be written into memory
  • CPU receives data read from memory

 I/OAR - I/O Address

  • specifies a particular I/O device

 I/OBR - I/O Buffer

  • exchange of data between an I/O module and the processor
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SLIDE 6

Computer Components: top-level view

IR MAR MBR I/O AR I/O BR PC CPU Buffers I/O Module Memory

Instruction Instruction Instruction Data Data Data Data

. . . . . . . . . .

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SLIDE 7

Processor Registers

User-visible registers

  • May be referenced by machine language
  • Available to all programs - application

programs and system programs

  • Types of registers
  • Data
  • Address
  • Condition Code
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SLIDE 8

User-Visible Registers

Data Registers

  • can be assigned by the programmer

Address Registers

  • contain main memory address of data and

instructions

  • may contain a portion of an address that is

used to calculate the complete address

  • index register
  • segment pointer
  • stack pointer
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SLIDE 9

User-Visible Registers

Address Registers

  • Index
  • involves adding an index to a base value to get an

address

  • Segment pointer
  • when memory is divided into segments, memory is

referenced by a segment and an offset

  • Stack pointer
  • points to top of stack
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SLIDE 10

User-Visible Registers

Condition Codes or Flags

  • Bits set by the processor hardware as a result
  • f operations
  • Can be accessed by a program but not

changed

  • Examples
  • positive result
  • negative result
  • zero
  • overflow
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SLIDE 11

Control and Status Registers

Program Counter (PC)

  • Contains the address of an instruction to be

fetched

Instruction Register (IR)

  • Contains the instruction most recently fetched

Program Status Word (PSW)

  • condition codes
  • Interrupt enable/disable
  • Supervisor (a.k.a monitor) mode flag
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SLIDE 12

Instruction Execution

Processor executes instructions in a program Instructions are fetched from memory one at a time

START HALT Fetch Next Instruction Execute Instruction Fetch Cycle Execute Cycle

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SLIDE 13

Instruction Fetch and Execute

The processor fetches the instruction from memory Program counter (PC) holds address of the instruction to be fetched next Program counter is incremented after each fetch

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SLIDE 14

Instruction Register

Fetched instruction is placed here Types of instructions

  • Processor-memory
  • transfer data between processor and memory
  • Processor-I/O
  • data transferred to or from a peripheral device
  • Data processing
  • arithmetic or logic operation on data
  • Control
  • alter sequence of execution
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SLIDE 15

3 0 2

Example of Program Execution

Memory CPU Registers CPU Registers CPU Registers CPU Registers CPU Registers CPU Registers Memory Memory Memory Memory Memory 300 301 302 940 941 Step 1 PC AC IR 301 302 940 941 300 300 301 302 940 941 300 301 302 940 941 300 301 302 940 941 300 301 302 940 941 Step 3 Step 5 Step 2 Step 4 Step 6

1 9 4 0 5 9 4 1 0 0 0 3 0 0 0 2 1 9 4 0 2 9 4 1

PC PC PC PC PC AC AC AC AC AC IR IR IR IR IR

1 9 4 0 1 9 4 0 1 9 4 0 1 9 4 0 1 9 4 0 2 9 4 1 2 9 4 1 2 9 4 1 2 9 4 1 2 9 4 1 5 9 4 1 5 9 4 1 5 9 4 1 5 9 4 1 5 9 4 1 0 0 0 3 0 0 0 3 0 0 0 3 0 0 0 3 0 0 0 3 0 0 0 2 0 0 0 2 0 0 0 2 0 0 0 2 0 0 0 5 1 9 4 0 0 0 0 3 0 0 0 3 5 9 4 1 0 0 0 5 2 9 4 1 0 0 0 5 5 9 4 1 0 0 0 5 2 9 4 1 3 + 2 = 5 3 0 2 3 0 0 3 0 1 3 0 2 3 0 0 3 0 1 accumulator register 1 - Load AC from memory 2 - Store AC to memory 5 - Add to AC from memory

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SLIDE 16

Interrupts

An interruption of the normal processing of processor Improves processing efficiency Allows the processor to execute other instructions while an I/O operation is in progress A suspension of a process caused by an event external to that process and performed in such a way that the process can be resumed

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SLIDE 17

Classes of Interrupts

Program

  • arithmetic overflow
  • division by zero
  • execute illegal instruction
  • reference outside user’s memory space
  • request for an OS service

 Timer

I/O Hardware failure

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SLIDE 18

Instruction Cycle with Interrupts

START HALT Fetch Next Instruction Execute Instruction Check for Interrupt: Process Interrupt Fetch Cycle Execute Cycle Interrupt Cycle Interrupts Disabled Interrupts Enabled

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SLIDE 19

Interrupt Handler

A program that determines nature of the interrupt and performs whatever actions are needed Control is transferred to this program Generally part of the operating system

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SLIDE 20

Interrupt Cycle

Processor checks for interrupts If no interrupts, fetch the next instruction for the current program If an interrupt is pending, suspend execution of the current program, and execute the interrupt handler

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SLIDE 21

Simple Interrupt Processing

Device controller or

  • ther system hardware

issues an interrupt Processor finishes execution of current instruction Processor signals acknowledgment

  • f interrupt

Processor pushes PSW and PC onto control stack Processor loads new PC value based on the type of interrupt Processor saves the remainder of process state information Process interrupt Restore process state information Restore old PSW and PC

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SLIDE 22

Multiple Interrupts Sequential Order

Disable interrupts so processor can complete task Interrupts remain pending until the processor enables interrupts After interrupt handler routine completes, the processor checks for additional interrupts

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SLIDE 23

Multiple Interrupts Priorities

Higher priority interrupts cause lower- priority interrupts to wait Causes a lower-priority interrupt handler to be interrupted Example when input arrives from communication line, it needs to be absorbed quickly to make room for more input

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SLIDE 24

Memory Hierarchy

Registers Cache Main Memory Disk Cache Magnetic Disk Magnetic Tape Optical Disk

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SLIDE 25

Going Down the Hierarchy

Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor

  • based on the principle of locality of reference
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SLIDE 26

Disk Cache

A portion of main memory used as a buffer to temporarily hold data for the disk Disk writes are clustered Some data written out may be referenced

  • again. The data are retrieved rapidly

from the software cache instead of slowly, from disk

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SLIDE 27

Cache Memory

Invisible to operating system Used similarly to virtual memory Increases the speed of memory Processor speed is faster than memory speed

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SLIDE 28

Cache Memory

Contains an image of a portion of main memory Processor first checks cache If not found in cache, the block of memory containing the needed information is moved to the cache

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Cache/Main-Memory Structure

Memory Address 1 3 2 2n - 1 Block Block (k words) Word Length Slot Number Tag Block 2 1 C - 1 Block Length (k words) (a) Main Memory (b) Cache C blocks of cache

Tag: address of the block + control bits

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SLIDE 30

Cache Design

Cache size

  • Even small caches have significant impact on

performance

Block size

  • the unit of data exchanged between cache and main

memory

  • hit means the information was found in the cache
  • larger block size more hits until probability of using

newly fetched data becomes less than the probability

  • f reusing data that has been moved out of cache
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SLIDE 31

Cache Design

Mapping function

  • determines which cache location the block

will occupy

Replacement algorithm

  • determines which block to replace
  • Least-Recently-Used (LRU) algorithm
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SLIDE 32

Cache Design

Write policy

  • write a block of cache back to main memory
  • main memory must be current for direct

memory access by I/O modules and multiple processors

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Programmed I/O

I/O module performs the action, not the processor Sets appropriate bits in the I/O status register No interrupts occur Processor is kept busy checking status

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SLIDE 34

Programmed I/O

Insert Read command to I/O Module Read the Status of I/O Module Check Status Read word from I/O Module Write word into memory Done? Yes No Next Instruction CPU Memory I/O CPU Error Condition I/O CPU CPU I/O Ready Not Ready

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SLIDE 35

Interrupt-Driven I/O

Processor is interrupted when I/O module ready to exchange data Processor is free to do other work No needless waiting Consumes a lot of processor time because every word read or written passes through the processor

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SLIDE 36

Interrupt-Driven I/O

Insert Read command to I/O Module Read Status

  • f I/O

Module Check Status Read word from I/O Module Write word into memory Done? Yes No Next Instruction CPU Memory I/O CPU Error Condition I/O CPU CPU I/O Ready Do something else Interrupt

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SLIDE 37

Direct Memory Access (DMA)

I/O transfers a block of data directly to or from memory An interrupt is sent when the task is complete The processor is only involved at the beginning and end of the transfer.

  • Is free to do other things in-between
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SLIDE 38

Direct Memory Access

Next Instruction CPU DMA Interrupt DMA CPU Do something else Issue Read block command to I/O module Read status

  • f DMA

module