COSC 5351 Advanced Computer Architecture
Slides modified from Hennessy CS252 course slides
COSC 5351 Advanced Computer Architecture Slides modified from - - PowerPoint PPT Presentation
COSC 5351 Advanced Computer Architecture Slides modified from Hennessy CS252 course slides Q. How do architects address this gap? A. Put smaller, faster cache memories Performance between CPU and DRAM. CPU (1/latency) Create a memory
Slides modified from Hennessy CS252 course slides
DRAM CPU
Performance (1/latency) Year
COSC5351 Advanced Computer Architecture
Steve Wozniak
Steve Jobs
COSC5351 Advanced Computer Architecture
CPU Registers 100s Bytes <10s ns Cache K Bytes 10-100 ns 1-0.1 cents/bit Main Memory M Bytes 200ns- 500ns $.0001-.00001 cents /bit Disk G Bytes, 10 ms (10,000,000 ns) 10 - 10 cents/bit
Capacity Access Time Cost Tape infinite sec-min 10
Registers Cache Memory Disk Tape
Blocks Pages Files
Staging Xfer Unit prog./compiler 1-8 bytes cache cntl 8-128 bytes OS 512-4K bytes user/operator Mbytes
Upper Level Lower Level faster Larger
COSC5351 Advanced Computer Architecture
Reg L1 Inst L1 Data L2 DRAM Disk Size
1K 64K 32K 512K 256M 80G
Latency Cycles, Time
1, 0.6 ns 3, 1.9 ns 3, 1.9 ns 11, 6.9 ns 88, 55 ns 107, 12 ms
COSC5351 Advanced Computer Architecture
COSC5351 Advanced Computer Architecture
The Principle of Locality:
space at any instant of time. (This is kind of like in real life, we all have a lot of friends. But at any given time most of us can only keep in touch with a small group of them.)
Two Different Types of Locality:
referenced, it will tend to be referenced again soon (e.g., loops, reuse)
referenced, items whose addresses are close by tend to be referenced soon (e.g., straightline code, array access)
Last 15 years, HW relied on locality for speed
It is a property of programs which is exploited in machine design.
COSC5351 Advanced Computer Architecture
Donald J. Hatfield, Jeanette Gerald: Program Restructuring for Virtual Memory. IBM Systems Journal 10(3): 168-192 (1971)
Time Memory Address (one dot per access)
COSC5351 Advanced Computer Architecture
Hit: data appears in some block in the upper level
(example: Block X)
level
RAM access time + Time to determine hit/miss
Miss: data needs to be retrieved from a block in the
lower level (Block Y)
Time to deliver the block the processor
Hit Time << Miss Penalty Lower Level Memory Upper Level Memory To Processor From Processor
Blk X Blk Y
COSC5351 Advanced Computer Architecture
Hit rate: fraction found in that level
miss rate to average memory access time in memory
Average memory-access time
Miss penalty: time to replace a block from
= f(latency to lower level)
=f(BW between upper & lower levels)
COSC5351 Advanced Computer Architecture
Te: Effective memory access time in
Tc: Cache access time Tm: Main memory access time
Example: Tc = 0.4ns, Tm = 1.2ns, h =
Te = 0.4 + (1 - 0.85) × 1.2 = 0.58ns
COSC5351 Advanced Computer Architecture
Q1: Where can a block be placed in the upper
Q2: How is a block found if it is in the upper
Q3: Which block should be replaced on a miss?
Q4: What happens on a write?
COSC5351 Advanced Computer Architecture
COSC5351 Advanced Computer Architecture
Block 12 placed in 8 block cache:
Cache
01234567 01234567 01234567
Memory 1111111111222222222233 01234567890123456789012345678901
Full Mapped Direct Mapped (12 mod 8) = 4 2-Way Assoc (12 mod 4) = 0
COSC5351 Advanced Computer Architecture
Tag on each block
Increasing associativity shrinks index,
Block Offset Block Address Index Tag
Easy for Direct Mapped Set Associative or Fully Associative:
Assoc: c: 2-wa way 4-wa way 8-wa way Size LRU Ran LRU Ran Ran LRU Ran Ran 16 KB 5.2% 5.7% 4.7% 5.3% 4.4% 5.0% 64 KB 1.9% 2.0% 1.5% 1.7% 1.4% 1.5% 256 KB 1.15% 1.17% 1.13% 1.13% 1.12% 1.12%
COSC5351 Advanced Computer Architecture
A randomly chosen block? Easy to implement, how well does it work? The Least Recently Used (LRU) block? Appealing, but hard to implement for high associativity
Also, try
LRU approx.
Size Random LRU 16 KB
5.7% 5.2%
64 KB
2.0% 1.9%
256 KB
1.17% 1.15%
COSC5351 Advanced Computer Architecture
Write-Through Write-Back Policy Data written to cache block also written to lower- level memory
Write data only to the cache Update lower level when a block falls out
Debug Easy Hard
Do read misses produce writes?
No Yes
Do repeated writes make it to lower level?
Yes No
Additional option -- let writes to an un-cached address allocate a new cache line (“write-allocate”).
COSC5351 Advanced Computer Architecture
Processor Cache Write Buffer Lower Level Memory
COSC5351 Advanced Computer Architecture
COSC5351 Advanced Computer Architecture
CPU Memory
A0-A31 A0-A31 D0-D31 D0-D31
“Physical addresses” of memory locations
Data
COSC5351 Advanced Computer Architecture
CPU Memory
A0-A31 A0-A31 D0-D31 D0-D31
Data
“Physical Addresses” Address Translation
Virtual Physical
“Virtual Addresses”
COSC5351 Advanced Computer Architecture
Translation:
though physical memory is scrambled
must be in physical memory.
physical memory as necessary yet still grow later.
Protection:
(Read Only, Invisible to user programs, etc).
Sharing:
(“Shared memory”)
COSC5351 Advanced Computer Architecture
Physical Memory Space
A virtual address space is divided into blocks
frame frame frame frame
virtual address
Page Table
OS manages the page table for each ASID
COSC5351 Advanced Computer Architecture
Page table maps virtual page numbers to physical
Virtual memory => treat memory cache for disk
Physical Memory Space
Virtual Address Page Table index into page table Page Table Base Reg V Access
Rights
PA V page no.
12 table located in physical memory P page no.
12 Physical Address
frame frame frame frame virtual address
Page Table
COSC5351 Advanced Computer Architecture
00000- 00999 01000- 01999 02000- 02999 03000- 03999 04000- 04999 05000- 05999 06000- 06999 07000- 07999 08000- 08999 09000- 09999 10000- 10999 11000- 11999 12000- 12999 13000- 13999 14000- 14999 15000- 15999 16000- 16999 17000- 17999 18000- 18999 19000- 19999 20000- 20999 21000- 21999 22000- 22999 23000- 23999 24000- 24999 25000- 25999 26000- 26999 27000- 27999 28000- 28999 29000- 29999 30000- 30999 31000- 31999 32000- 32999 33000- 33999 34000- 34999 35000- 35999 36000- 36999 37000- 37999 38000- 38999 39000- 39999 40000- 40999 41000- 41999 42000- 42999 43000- 43999 44000- 44999 45000- 45999 46000- 46999 47000- 47999 48000- 48999 49000- 49999 50000- 50999 51000- 51999 52000- 52999 53000- 53999 54000- 54999 55000- 55999 56000- 56999 57000- 57999 58000- 58999 59000- 59999
00000 01000 21000 04000 Page frame addr Program address 09000 02000 03000 01000 04000 00000 05000 08000 06000 07000 50000 51000 07000 52000 53000 10000 54000 06000 55000 56000 57000 58000 03000 59000 05000
. . .
. . .
00000 User Program 01000 02000 03000 04000 05000 06000 07000 08000 09000 10000
Memory broken into page frames Program address 03275 is where in memory? Page Table
COSC5351 Advanced Computer Architecture
A table for 4KB pages for a 32-bit address space has 1M entries
P1 index P2 index Page Offset 31 12 11 21 22
32 bit virtual address Top-level table wired in main memory Subset of 1024 second-level tables in main memory; rest are on disk or unallocated
COSC5351 Advanced Computer Architecture
... Page Table 1 0
used dirty
1 0 0 1 1 1 0 0
Tail pointer: Clear the used bit in the page table Head pointer Place pages on free list if used bit is still clear. Schedule pages with dirty bit set to be written to disk. Freelist
Dirty bit: page written. Used bit: set to 1 on any reference
COSC5351 Advanced Computer Architecture
COSC5351 Advanced Computer Architecture
“Physical Addresses” CPU Memory
A0-A31 A0-A31 D0-D31 D0-D31
Data
Virtual Physical
“Virtual Addresses” Translation Look-Aside Buffer (TLB)
What is the table
mappings that it caches?
COSC5351 Advanced Computer Architecture
V=0 pages either reside on disk or have not yet been allocated. OS handles V=0 “Page fault”
Physical and virtual pages must be the same size!
TLB
Page Table 2 1 3 virtual address page
2 frame page 2 5 physical address page
TLB caches page table entries.
MIPS handles TLB misses in software (random replacement). Other machines use hardware.
for ASID
Physical frame address
COSC5351 Advanced Computer Architecture
Index
Byte Select
Valid Cache Tags Cache Data
Data out
Virtual Page Number Page Offset
Translation Look-Aside Buffer (TLB)
Virtual Physical
=
Hit Cache Tag
This works, but ...
Cache Block Cache Block
COSC5351 Advanced Computer Architecture
COSC5351 Advanced Computer Architecture
Overlapped access only works as long as the address bits used to index into the cache do not change as the result of VA translation This usually limits things to small caches, large page sizes, or high n-way set associative caches if you want a large cache Example: suppose everything the same except that the cache is increased to 8 K bytes instead of 4 K: 11 2 00 virt page # disp 20 12
cache index
This bit is changed by VA translation, but is needed for cache lookup Solutions: go to 8K byte page sizes; go to 2 way set associative cache; or SW guarantee VA[13]=PA[13] 1K 4 4 10 2 way set assoc cache
“Physical Addresses” CPU Main Memory
A0-A31 A0-A31 D0-D31 D0-D31
Translation Look-Aside Buffer (TLB)
Virtual Physical
“Virtual Addresses”
Cache
Virtual D0-D31
COSC5351 Advanced Computer Architecture
COSC5351 Advanced Computer Architecture
Several interacting dimensions
The optimal choice is a compromise
workload use (I-cache, D-cache, TLB)
Simplicity often wins
Associativity Cache Size Block Size Bad Good Less More
Factor A Factor B
COSC5351 Advanced Computer Architecture
The Principle of Locality:
space at any instant of time.
Temporal Locality: Locality in Time Spatial Locality: Locality in Space
Three Major Categories of Cache Misses:
misses.
Nightmare Scenario: ping pong effect!
Write Policy: Write Through vs. Write Back Today CPU time is a function of (ops, cache
COSC5351 Advanced Computer Architecture
Page tables map virtual address to physical address TLBs are important for fast translation TLB misses are significant in processor performance
TLB misses!
Caches, TLBs, Virtual Memory all understood by examining
how they deal with 4 questions: 1) Where can block be placed? 2) How is block found? 3) What block is replaced on miss? 4) How are writes handled?
Today VM allows many processes to share single memory
without having to swap all processes to disk; today VM protection is more important than memory hierarchy benefits, but computers insecure