Cross-Car, Multiplayer Games for Semi-Autonomous Driving Matthew - - PowerPoint PPT Presentation

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Cross-Car, Multiplayer Games for Semi-Autonomous Driving Matthew - - PowerPoint PPT Presentation

Cross-Car, Multiplayer Games for Semi-Autonomous Driving Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel The University of Tokyo Welcome inside a car of the future! 2 Short periods of Vehicle-to-vehicle Full window HUDs


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Cross-Car, Multiplayer Games for Semi-Autonomous Driving

Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel

The University

  • f Tokyo
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Welcome inside a car of the future!

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Short periods of autonomous driving Full window HUDs Vehicle-to-vehicle communication Motion tracking

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Contributions Cross-car games as design artifacts Characterization of design space for in-car games

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Go out in the world to play Bring video games into real life Meet with people in the real world

Image Sources: Left: Niantic; Right: New York Film Academy

Pokémon GO Ingress

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Cross-Car Games Multiplayer games across cars sharing the road

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Prototyping system

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Prototyping system

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Billiards

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Billiards

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Design Considerations

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Occlusion: Alternative visualizations

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Design Considerations

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Comfort and safety

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Evaluation of the Games

12 participants Primarily qualitative Each player played all 3 games

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Results

Co-located play was enjoyable and players were highly immersed (Player Experience Inventory)

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Contributions Cross-car games as design artifacts Characterization of design space for in-car games

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Design Space for In-Car Games

(See paper for more details)

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Cross-Car Games

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Gaps in the Design Space

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Games leveraging different traffic environments Team-based and competitive in-car games Games influencing the driving route Cro Cross-car gam games

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Future Work

How to integrate story-filled adventure games into the car environment? What kind of interface will people choose to join or leave games?

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Cross-Car, Multiplayer Games for Semi-Autonomous Driving

Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel

The University

  • f Tokyo

Cross-car games as design artifacts Characterization of design space for in-car games

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Bonus Slides

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Killerball

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Killerball

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Decoration

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Decoration

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Takeover task

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