Engaging the ‘Last Mile’: Gamification, eLearning, and Social Communications to Promote Financial Education
Global Youth Economic Opportunities Summit | Washington, D.C. Wednesday, 7 October 2015 4:00PM – 5:30PM
Engaging the Last Mile: Gamification, eLearning, and Social - - PowerPoint PPT Presentation
Engaging the Last Mile: Gamification, eLearning, and Social Communications to Promote Financial Education Global Youth Economic Opportunities Summit | Washington, D.C. Wednesday, 7 October 2015 4:00PM 5:30PM Online polling
Engaging the ‘Last Mile’: Gamification, eLearning, and Social Communications to Promote Financial Education
Global Youth Economic Opportunities Summit | Washington, D.C. Wednesday, 7 October 2015 4:00PM – 5:30PM
Online polling
Press + Submit
Panelists
(Netherlands)
(Canada)
Banking (USA)
School Banking, Diamond Bank (Nigeria)
Banking, Diamond Bank (Nigeria)
Twitter leaderboard
Looking back Launch Oct 2013 Digital version of youth programme, group work Participatory workshop with youth Meeting IT patner & gamification Where we are 15K registered users 182 countries English, Spanish, Russian Research Findings: no effect on learning Where we are going Teacher focus Youth Champion & community Contextualisatio n to Mandarin, French, Arabic Partnership is key, global and country level
Diamond Bank: Gamified Youth Portal
Objectives for bank: 1) Increase customer engagement and usage; 2) Acquire new customers; 3) Increase customer financial capability