Follow Up Presentation Pebble Games Game Overview The player plays - - PowerPoint PPT Presentation

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Follow Up Presentation Pebble Games Game Overview The player plays - - PowerPoint PPT Presentation

Follow Up Presentation Pebble Games Game Overview The player plays as a subject in a testing facility. Our goal in each level is to acquire the key hidden somewhere within in the level. The levels will have death traps in order


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SLIDE 1

Follow Up Presentation

Pebble Games

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SLIDE 2

Game Overview

  • The player plays as a subject in a testing facility.
  • Our goal in each level is to acquire the key hidden somewhere within in the level.
  • The levels will have death traps in order to add difficulty to the levels.
  • We will have have four levels overall including the introduction.
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SLIDE 3

Style Overview

  • We will have a retro, sci-fi look to our game.
  • The colors will be mainly dark variations.
  • We will have a mostly eerie atmosphere developing throughout the

game.

  • Our style will have an aesthetic similar to both portal 2 and fallout 4,

as they were our main inspiration.

  • Our lighting will come in neon strips

running along the corridors, baked lighting and atmospheric lighting.

  • The lights will be mostly dimmed.
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SLIDE 4

Modular Pack

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SLIDE 5

Video

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SLIDE 6

Video 2

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SLIDE 7

Changes Made

  • Jack now has a level (the tutorial).
  • Modular pack completed.
  • Texturing has begun.
  • New level is designed and blocked out.
  • The laser turret has been improved from the first concept.
  • Some of our mechanics have been improved and smoothed out.
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SLIDE 8

What’s next?

  • Finish the improvements suggested in the previous powerpoint.#
  • Make the objects randomly spawn in Oscar’s level.
  • Finish texturing the modular pack and assets.
  • Build the new tutorial level.
  • Assemble the modular pack in each level.
  • Implement sound into each level.