Foundations of Artificial Intelligence
- 42. Board Games: Minimax Search and Evaluation Functions
Martin Wehrle
Universit¨ at Basel
Foundations of Artificial Intelligence 42. Board Games: Minimax - - PowerPoint PPT Presentation
Foundations of Artificial Intelligence 42. Board Games: Minimax Search and Evaluation Functions Martin Wehrle Universit at Basel May 23, 2016 Minimax Search Evaluation Functions Summary Board Games: Overview chapter overview: 41.
Universit¨ at Basel
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
MIN’s turn: utility is minimum of utility values of children MAX’s turn: utility is maximum of utility values of children
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
(*) for games where no cycles occur; otherwise things get more
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary
sequence of searches of increasing depth time expires: return result of previously finished search
example chess: deepen the search if exchange of pieces has started, but not yet finished
Minimax Search Evaluation Functions Summary
sequence of searches of increasing depth time expires: return result of previously finished search
example chess: deepen the search if exchange of pieces has started, but not yet finished
Minimax Search Evaluation Functions Summary
Minimax Search Evaluation Functions Summary