Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

game development essentials an introduction
SMART_READER_LITE
LIVE PREVIEW

Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

Game Development Essentials: An Introduction Third Edition Chapter 4 Player Elements who plays and why? Key Chapter Questions What motivates people to play games, and how does this affect the types of games that are developed? What is


slide-1
SLIDE 1

Game Development Essentials: An Introduction

Third Edition

slide-2
SLIDE 2

Chapter 4 Player Elements

who plays and why?

slide-3
SLIDE 3

Key Chapter Questions

■ What motivates people to play games, and how does this affect the types of games that are developed? ■ What is the difference between geographics, demographics, and psychographics? ■ How has the player market changed over time? ■ What is the difference between the United States and other geographic markets such as South Korea, Japan, China, and Germany? ■ What are the different generations of players in the United States?

slide-4
SLIDE 4

Player Motivation

Social Interaction

Nintendo

slide-5
SLIDE 5

Player Motivation

Physical Seclusion

iStock Photo

slide-6
SLIDE 6

Player Motivation

Competition

Mortal Kombat vs. DC Universe

Midway Games

slide-7
SLIDE 7

Player Motivation

Knowledge

Brainiversity 2

3 Blokes Studios

slide-8
SLIDE 8

Player Motivation

Mastery

Guitar Hero III

Midway Games

slide-9
SLIDE 9

Player Motivation

Escapism

Borderlands

Take- Two Interactive

slide-10
SLIDE 10

Player Motivation

Addiction

Playwize Poker & Casino

505 Games

slide-11
SLIDE 11

Geographics

China South Korea Japan Germany

JN JN JN JN

slide-12
SLIDE 12

Psychographics

VALS Psychotypes

Diagram by Per Olin

The VALS survey analyzes consumers based on psychographic dimensions related to motivation and resources.

(Source: Strategic Business Insights.)

slide-13
SLIDE 13

Psychographics

Myers-Briggs Type Indicator (MBTI)

Diagram by Per Olin

Preferences on each scale of the MBTI instrument combine to yield a four-letter psychological type [e.g., ISFJ, ENTP].

(Source: Myers & Briggs Foundation, Inc.)

slide-14
SLIDE 14

Demographics

Gender

Getty Images jn2k108 (Photobucket)

Early personal computer gaming was dominated by boys (left), but adult women gamers (including the Frag Dolls, right) now outnumber male gamers ages 6-17.

slide-15
SLIDE 15

Demographics

Generation

Diagram by Per Olin

slide-16
SLIDE 16

Demographics

Generation

Boom Generation (Born 1943-1961) The Journey to Wild Divine

Magi Tam

slide-17
SLIDE 17

Demographics

Generation

Generation X (Born 1962-1981) Lara Croft Gordon Freeman

Eidos Valve

slide-18
SLIDE 18

Demographics

Generation

Milennial Generation (Born 1982-2002) Call of Duty: Modern Warfare 2 Puzzle Pirates

Activision Three Rings Design, Inc.

slide-19
SLIDE 19

Demographics

Rating

Fable II

Reprinted with permission from Microsoft Corporation

slide-20
SLIDE 20

Summary

■ Game Market ■ Player Motivation ■ Geographics ■ Psychographics ■ Demographics ■ Applying Player Markets to Platforms, Genres & Goals