SLIDE 9 9
Text & Metatext
- How does Rosetta achieve this?
– By drawing on a second set of texts which relate to the first
– Add this to system through interaction with human agents – Build it in somehow
– Related to problem of reminding? – Does this kind of knowledge necessarily reside in the relation between texts? – What is the rôle of textual (re-)production?
- How can this process best be
emulated/captured by artificial agents?
- Active synthesis vs passive
analysis?
Interaction with Human Agents
“knowledge navigation” [Hammond, Burk, Schmitt (1994)]
– Find-me Agents – Example: you want another video “like” Back to the Future
- BttF II? Michael Fox movie?
Crocodile Dundee? Time after Time? Who Framed Roger Rabbit?
- Some of the features of this are
very similar to the problems of textual hermeneutics we have touched on
Interaction with Human Agents
- Many choices
- New elements cannot be generated
ad hoc by system or user
- The space is defined by a
vocabulary of features that may not be accessible to the user {“stranger in a strange land”}
- The user discovers new examples in
the course of the search
- The user discovers features that
define the domain in the course of the search
- While they may not be able fully to
articulate constraints, users can comment on examples
- Examples are “traded”
- Basic idea: allow user to
suggest changes, then retrieve further examples
Interaction with Human Agents
- One important idea in this
system: supporting non- hierarchical searching
– Searching is not “narrowing” – Space of possibilities which is dynamically changing – Use of subagents to guide user
– class of problems where specifications are complex and not fully explicit – Exploits relationship between browsing and CBR adaptation
- Adaptation done in response to
failure or gap between goal and retrieved plan; new plan created
- Here, a new prototype is produced
which can be used to construct new indices into a fixed case base