Introducing Autodesk Maya 2015 Chapter 7: Maya Shading and - - PowerPoint PPT Presentation

introducing autodesk maya 2015
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Introducing Autodesk Maya 2015 Chapter 7: Maya Shading and - - PowerPoint PPT Presentation

Introducing Autodesk Maya 2015 Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces UVs, oh,


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SLIDE 1

Introducing Autodesk Maya 2015

Chapter 7: Maya Shading and Texturing

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SLIDE 2

Maya topics covered in this chapter include the following:

  • Shader Types
  • Shader Attributes
  • Texturing the Axe
  • Life, Love, Textures and

Surfaces

  • UVs, oh, UVs!

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SLIDE 3

Shader Types

  • Shader Types

are loosely defined by how they reflect light and highlights (specular)

  • Lambert
  • Phong
  • Phong E
  • Blinn
  • Anisotropic
  • Layered Shader
  • Ramp Shader

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SLIDE 4

Shader Attributes

  • Color
  • Transparency
  • Translucence
  • Ambient Color
  • Incandescence
  • Bump Map
  • Diffuse
  • Glow
  • Specular Color
  • Reflectivity
  • Reflected Color

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SLIDE 5

Texturing the Plane

  • Adding shaders to

simulate the real materials used in the plane

  • Use a noise texture to

simulate the plastic color

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SLIDE 6

Life, Love, Textures and Surfaces – Texturing the Red Wagon

  • Creating shader

networks and file textures

  • Understanding the

relationship between meshes and how their textures lay across them is important

  • Use ramps to

position colors and textures

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SLIDE 7

The magic of UVs

  • UVs define the coordinate

space along a surface or mesh

  • UVs must be laid out well

for textures to be applied properly

  • Projection nodes can place

textures on objects with poor UVs

  • The UV Editor allows you

to manipulate and export UVs to be painted or aligned in Photoshop

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