Introducing Autodesk Maya 2015 Chapter 7: Maya Shading and - - PowerPoint PPT Presentation
Introducing Autodesk Maya 2015 Chapter 7: Maya Shading and - - PowerPoint PPT Presentation
Introducing Autodesk Maya 2015 Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces UVs, oh,
Maya topics covered in this chapter include the following:
- Shader Types
- Shader Attributes
- Texturing the Axe
- Life, Love, Textures and
Surfaces
- UVs, oh, UVs!
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Shader Types
- Shader Types
are loosely defined by how they reflect light and highlights (specular)
- Lambert
- Phong
- Phong E
- Blinn
- Anisotropic
- Layered Shader
- Ramp Shader
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Shader Attributes
- Color
- Transparency
- Translucence
- Ambient Color
- Incandescence
- Bump Map
- Diffuse
- Glow
- Specular Color
- Reflectivity
- Reflected Color
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Texturing the Plane
- Adding shaders to
simulate the real materials used in the plane
- Use a noise texture to
simulate the plastic color
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Life, Love, Textures and Surfaces – Texturing the Red Wagon
- Creating shader
networks and file textures
- Understanding the
relationship between meshes and how their textures lay across them is important
- Use ramps to
position colors and textures
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The magic of UVs
- UVs define the coordinate
space along a surface or mesh
- UVs must be laid out well
for textures to be applied properly
- Projection nodes can place
textures on objects with poor UVs
- The UV Editor allows you
to manipulate and export UVs to be painted or aligned in Photoshop
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