Introduction & History
Artificial Intelligence Lecture 1 Karim Bouzoubaa
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Introduction & History Artificial Intelligence Lecture 1 Karim Bouzoubaa Content What is AI? What is Intelligence? AI and other disciplines History The state of the art Application domains Model of
Introduction & History
Artificial Intelligence Lecture 1 Karim Bouzoubaa
Content
¢ What is AI? ¢ What is Intelligence? ¢ AI and other disciplines ¢ History ¢ The state of the art ¢ Application domains ¢ Model of an Intelligent system ¢ The future ¢ ToolsExercise
Lexicon
¢ Artificial Intelligence (AI) ¢ Science fiction ¢ AI : Computer Science BranchIntroduction
¢ Since 20’s – 30’s ¢ Large use of computer science ¢ Reason : Fast computing ¢ Rapidity ¢ Economic gains, computers ldon’t get tired
ldon’t sleep
ldon’t strike
letc.
Is the computer intelligent?
¢ Computer mainly performs instructions ¢ Computer is “ stupid “ ¢ However, the computer cannot l Decides, makes research, designs (by itsFirst definitions of AI
¢ Difference between Man and Machine:What is Intelligence?
¢ Larousse – Mon premier dictionnaire l L’intelligence est la qualité d’une personne qui comprend vite les choses, apprend facilement et s’adapte bien aux situations nouvelles l Contraire : stupidité ¢ Wikipedia l An intelligence quotient, or IQ, is a score derived from oneWhat is Intelligence/AI?
¢ Intelligence is first of all a behavior l Human beings, Animals à AI attempts to simulate this behavior l Behavior = perception, understanding, prediction, manipulation, thinking, etc. ¢ How is it possible for a slow, tiny brain, whether biological or electronic, to perceive, understand, predict, manipulate and think? l What is the impact on CS and on our every day life? ¢ It is clear that computers with human level intelligence would have a huge impact on our every day lives and on the future course of civilization (§ StateIntelligence and other disciplines
¢ Other disciplines were interested in the study of theintelligence
¢ The study of intelligence is also one of the oldestunderstand how seeing, learning, remembering, and reasoning could, or should be done
Intelligence and other disciplines
Linguistics we have theories of the structure and meaning of the language Intelligence Economics Utility, decision theory Philosophy theories of reasoning and learning have emerged, along with the viewpoint that the mind is constituted by the operation of a physical system Mathematics we have formal theories of logic, probability, decision making and computation Computer we have the tools with which to make AI a reality Neuroscience Physical substrate of mental activity Psychology we have the tools with which to investigate the human mind, and a scientific language within which to express the resulting theoriesHistory of AI
¢ 1943 McCulloch & Pitts: Boolean circuit model of brain ¢ 1950 Turing's "Computing Machinery and Intelligence“ ¢ 1956 Dartmouth meeting: "Artificial Intelligence" adopted ¢ 1952—69 Big hopes!Turing Test
¢ Turing (1950) "Computing machinery and intelligence": ¢ "Can machines think?" à "Can machines behave intelligently?" ¢ Operational test for intelligent behavior: the Imitation Game ¢ Predicted that by 2000, a machine might have a 30% chance of fooling a lay person for 5 minutes ¢ Suggested major components of AI: knowledge, reasoning, language understanding, learning Human Interrogator Human AI systemMore recently
¢ AI turns more scientific, relies on moremathematically sophisticated tools:
l Markov models (for speech recognition) l Belief networks (see Office 97) ¢ Focus turns to building useful artifacts asState of the art
¢ Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997 ¢ Proved a mathematical conjecture (Robbins conjecture) unsolved for decades ¢ No hands across America (driving autonomously 98% of the time from Pittsburgh to San Diego) ¢ During the 1991 Gulf War, US forces deployed an AI logistics planning and scheduling program that involved up to 50,000 vehicles, cargo, and people ¢ NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft ¢ Proverb solves crossword puzzles better than most humans ¢ And many more …State of the art - Deep Blue
NEW YORK (CNN) -- He had never lost a chess match. But that all changed after 19 moves Sunday against the Deep Blue IBM computer.State of the art – Equational prover
State of the art – ALVINN
¢ Autonomous Land Vehicle In a Neural Network ¢ No hands across America (driving autonomously 98% of the time from coast to coast) ¢ 5487 kmState of the art – 1991 Gulf War
¢ US forces deployed an AIl o g i s t i c s p l a n n i n g a n d scheduling program that involved up to 50,000 vehicles, cargo, and people
State of the art – NASA
¢ NASA's on-board autonomousplanning program controlled the scheduling of operations for a spacecraft
¢ Mission Deep Space 1 (1998) l Agent-based system l Capable to autonomously makedecisions
State of the art – Proverb
¢ Proverb (The Probabilistic Cruciverbalist) is a computerized crossword puzzle solver ¢ Proverb solves crossword puzzles better than most humans ¢ It builds on recent advances in computer science on efficient probabilistic reasoning, information retrieval, data mining, and constraint satisfaction to use a varietyAI Fields
¢ K representation: neural nets, semantic nets,etc.
¢ Reasoning: NLP, ≠ kinds of reasoning (case-based, logic, deductive, ...)
¢ Planning (get the robot to find the telephonein the other room)
¢ M a c h i n e L e a r n i n g ( a d a p t t o n e wcircumstances)
¢ Machine vision, speech recognition, findingdata on the web, robotics, and much more
Application domains
¢ Games, Theorem prover, Problem resolution ¢ Medical science ¢ Transport ¢ Management ¢ Army ¢ Chemical science ¢ etc.General AI Model
Detailed AI Model
Future
¢ The big Question:Will some day the machine be more intelligent than a human being?
Robotics
Robotics
By the year 2050, develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. ¢ Major Applications l Search andassistance in disaster cases
Robotics
n NASA Robots
Spirit & Opportunity on Mars planet
Robotics
n Robots P3
Future
¢ Usual objects (appliances, tools, wears, glasses, etc.) will be augmented with sensors, microprocessors, and corresponding embedded systems. l Mobile or not l Communicating (Wifi, BlueTooth) l (Semi) autonomous l Advances UI (speech, gestures, etc.)Limits / Future
¢ Theoretical limits l Learning l Approximate reasoning l Large amount of knowledge ¢ Difference Generalist/Specific approach (closed worlds) ¢ Structure l Mind: massive parallelism l Computer: sequential ¢ Law: computer/human societyTools
¢ Programming languages l Lisp, Prolog ¢ Expert system shells ¢ NLP tools ¢ Agent and Multi-Agent Platforms ¢ Machine Learning, deep learning, ...