SLIDE 1 Living Actor™
Use Cases
Living Actor™
Use Cases
Living Actor™ - Use Cases
Emotions in avatar behavior
Living Actor™ - Use Cases
Emotions in avatar behavior
www.cantoche.com
Laurent Ach CTO CTO
W3C Workshop on Emotion Markup Language - 5 October 2010
SLIDE 2
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Cantoche – use cases Cantoche – use cases About Living Actor
Living Actor™ technology was created to animate and visualize avatars for several types of applications: Virtual guides on web sites Conversational embodied agents Creation of avatar movies for E-learning applications
SLIDE 3
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Cantoche – use cases Cantoche – use cases Animation techniques
Direct edition of animation timeline Automatic animation from voice analysis (Text To Speech or recorded) Animation graph (and sub-graphs) with emotion label Dimensions of emotion
SLIDE 4
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Cantoche – use cases Cantoche – use cases “Affective Avatars”
Emotion detection in user’s voice Emotion expression Emotion expression by avatar Sub-graph of Sub-graph of animation by emotion Use of labels, dimensions of emotions emotions
SLIDE 5 04 04
Cantoche – use cases Cantoche – use cases “My Presenting Avatar”
Preview
Textual semantic analysis => behavior model => animations
Générer sa candidature
Char Charles Gala les Galapou pougos
Script de la vidéo générée
C i l Commercial experience in product business development and marketing
Vidualiser sa candidature
and marketing
Vidualiser sa candidature Send Video Edit Video
SLIDE 6
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Cantoche – use cases Cantoche – use cases Conclusion
We tend to use higher levels of information (semantics, emotions) to animate avatars, or connect to higher level processes Emotion labels, moods, dimensions of emotions Animation matching emotional behaviors and synchronized ith t ti with avatar emotions Artist work for the creation of expressive animations: gestures are indirectly related to dimensions of emotion
SLIDE 7
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Cantoche – use cases Cantoche – use cases Have a look
htt // li i t http://www.livingactor.com