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Arthur CHARPENTIER, Nathalie Colombier & Romuald Elie - Modeling Dynamic Incentives: an Application to Basketball Games Modeling Dynamic Incentives an Application to Basketball Games Arthur Charpentier 1 , Nathalie Colombier 2 &


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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Modeling Dynamic Incentives an Application to Basketball Games

Arthur Charpentier1, Nathalie Colombier2 & Romuald ´ Elie3

1UQAM 2Universit´ e de Rennes 1 & CREM 3Universit´ e Paris Est & CREST

charpentier.arthur@uqam.ca http ://freakonometrics.hypotheses.org/

GERAD Seminar, June 2014 1

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Why such an interest in basketball ?

Recent preprint ‘Can Losing Lead to Winning ?’ by Berger and Pope (2009). See also A Slight Deficit Can Actually Be an Edge nytimes.com, When Being Down at Halftime Is a Good Thing, wsj.com, etc. Focus on winning probability in basketball games, wini = α + β(losing at half time)i + δ(score difference at half time)i + γXi + εi Xi is a matrix of control variables for game i

−40 −20 20 40 0.0 0.2 0.4 0.6 0.8 1.0

2

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Modeling dynamic incentives ?

Dataset on college basketball match, but the original dataset had much more information : score difference from halftime until the end (per minute). = ⇒ a dynamic model to understand when losing lead to losing = ⇒ (or winning lead to winning). Talk on ‘Point Record Incentives, Moral Hazard and Dynamic Data’ by Dionne, Pinquet, Maurice & Vanasse (2011) Study on incentive mechanisms for road safety, with time-dependent disutility of effort 3

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Agenda of the talk

  • From basketball to labor economics
  • An optimal effort control problem
  • A simple control problem
  • Nash equilibrium of a stochastic game
  • Numerical computations
  • Understanding the dynamics : modeling processes
  • The score process
  • The score difference process
  • A proxy for the effort process
  • Modeling winning probabilities

4

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Incentives and tournament in labor economics

The pay schemes : Flat wage pay versus Piece rate or rank-order tournament (relative performance evaluation). Impact of relative performance evaluation (Lazear, 1989) :

  • motivate employees to work harder
  • demoralizing and create excessively competitive workplace

5

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Incentives and tournament in labor economics

For a given pay scheme : how intensively should the organization provide his employees with information about their relative performance ?

  • An employee who is informed he is an underdog
  • may be discouraged and lower his performance
  • works harder to preserve to avoid shame
  • A frontrunner who learns that he is well ahead
  • may think that he can afford to slack
  • becomes more enthusiastic and increases his effort

6

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Incentives and tournament in labor economics

⇒ impact on overall perfomance ?

  • Theoritical models conclude to a positive impact (Lizzeri, Meyer and

Persico, 2002 ; Ederer, 2004)

  • Empirical literature :
  • if payment is independant of the other’s performance : positive impact to
  • bserve each other’s effort (Kandel and Lazear, 1992).
  • in relative performance (both tournament and piece rate) : does not lead

frontrunners to slack off but significantly reduces the performance of underdogs (quantity vs. quality) (Eriksson, Poulsen and Villeval, 2009). 7

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The dataset for 2008/2009 NBA match

8

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The dataset for 2008/2009 NBA match

Atlantic Division W L Northwest Division W L Boston Celtics 62 20 Denver Nuggets 54 28 Philadelphia 76ers 41 41 Portland Trail Blazers 54 28 New Jersey Nets 34 48 Utah Jazz 48 34 Toronto Raptors 33 49 Minnesota Timberwolves 24 58 New York Knicks 32 50 Oklahoma City Thunder 23 59 DCentral Division W L Pacific Division W L Cleveland Cavaliers 66 16 Los Angeles Lakers 65 17 Chicago Bulls 41 41 Phoenix Suns 46 36 Detroit Pistons 39 43 Golden State Warriors 29 53 Indiana Pacers 36 46 Los Angeles Clippers 19 63 Milwaukee Bucks 34 48 Sacramento Kings 17 65 SoutheastDivision W L Southwest Division W L Orlando Magic 59 23 San Antonio Spurs 54 28 Atlanta Hawks 47 35 Houston Rockets 53 29 Miami Heat 43 39 Dallas Mavericks 50 32 Charlotte Bobcats 35 47 New Orleans Hornets 49 33 Washington Wizards 19 63 Memphis Grizzlies 24 58

9

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

A Brownian process to model the season (LT) ?

Variance of the process (t−1/2St), (St) being the cumulated score over the season, after t games (+1 winning, -1 losing) time in the season t 20 games 40 games 60 games 80 games Var

  • t−1/2St
  • 3.627

5.496 7.23 9.428

(2.06,5.193) (3.122,7.87) (3.944,4.507) (3.296,3.766)

10

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

A Brownian process to model the season (LT) ?

  • ● ● ● ● ● ● ● ● ● ● ● ●
  • ● ●
  • ● ● ●
  • ● ● ● ● ● ● ●
  • ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●
  • ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●
  • ● ● ● ● ● ● ● ● ● ● ● ●

20 40 60 80 2 4 6 8 10 12 14

Var(St t)

Time (t) in the season (number of games)

11

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

A Brownian process to model the score difference (ST) ?

Variance of the process (t−1/2St), (St) being the score difference at time t. time in the game t 12 min. 24 min. 36 min. 48 min. Var

  • t−1/2St
  • 5.010

4.196 4.21 3.519

(4.692,5.362) (3.930,4.491) (3.944,4.507) (3.296,3.766)

12

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

A Brownian process to model the score difference (ST) ?

  • 10

20 30 40 3.5 4.0 4.5 5.0 5.5

Var(St t)

Time (t) in the game (in min.)

13

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The score difference as a controlled process

Let (St) denote the score difference, A wins if ST > 0 and B wins if ST < 0.

  • 10

20 30 40 −20 −10 10 20 Time (min.) Team A wins Team B wins

  • The score difference can be driven by a diffusion dSt = µdt + σdWt

00 14

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The score difference as a controlled process

The score difference can be driven by a diffusion dSt = [µA − µB]dt + σdWt

  • 10

20 30 40 −20 −10 10 20 Time (min.) Team A wins Team B wins

  • Here, µA < µB

15

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The score difference as a controlled process

The score difference can be driven by a diffusion dSt = [µA − µB]dt + σdWt

  • 10

20 30 40 −20 −10 10 20 Time (min.) Team A wins Team B wins

  • difference

16

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The score difference as a controlled process

The score difference can be driven by a diffusion dSt = [µA − µB]dt + σdWt

  • 10

20 30 40 −20 −10 10 20 Time (min.) Team A wins Team B wins

  • at time τ = 24min., team B can change its effort level, dSt = [µA − 0]dt + σdWt

17

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The score difference as a controlled process

The score difference can be driven by a diffusion dSt = [µA − µB]dt + σdWt

  • 10

20 30 40 −20 −10 10 20 Time (min.) Team A wins Team B wins

  • difference

18

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The score difference as a controlled process

The score difference is now driven by a diffusion dSt = [µA − 0]dt + σdWt

  • 10

20 30 40 −20 −10 10 20 Time (min.) Team A wins Team B wins

  • at time τ = 36min., team B can change its effort level, dSt = [µA − µB]dt + σdWt

19

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Introducing the effort as a control process

There are two players (teams), 1 and 2, playing a game over a period [0, T]. Let (St) denote the score difference (in favor of team 1 w.r.t. team 2)

  • team 1 :

max

(u1)∈U1

  • E
  • [α11(ST > 0)] +

T

τ

e−δ1tL1(α1 − u1,t)

  • dt
  • team 2 :

max

(u2)∈U2

  • E
  • [α21(ST < 0)] +

T

τ

e−δ2tL2(α2 − u2,t)

  • dt
  • where (St) is a stochastic process driven by

dSt = [u1(St) − u2(St)]dt + σdWt on [0, T]. 20

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Introducing the effort as a control process

There are two players (teams), 1 and 2, playing a game over a period [0, T]. Let (St) denote the score difference (in favor of team 1 w.r.t. team 2)

  • team 1 :

max

(u1)∈U1

  • E
  • [α11(ST > 0)] +

T

τ

e−δ1tL1(α1 − u1,t)

  • dt
  • team 2 :

max

(u2)∈U2

  • E
  • [α21(ST < 0)] +

T

τ

e−δ2tL2(α2 − u2,t)

  • dt
  • where (St) is a stochastic process driven by

dSt = [u1(St) − u2(St)]dt + σdWt on [0, T]. 21

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Introducing the effort as a control process

Assume for instance that the first team changed its effort after 38 minutes,

10 20 30 40 −20 −10 10 20 Time Score difference (theoritical quantiles)

. 1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 . 9

10 20 30 40 −20 −10 10 20 Time Score difference (theoritical quantiles)

. 1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 . 9 0.1 0.2 0.3 . 4 0.5 . 6 0.7 . 8 . 9

22

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Introducing the effort as a control process

... or changed its effort after 24 minutes, and again after 36 minutes,

10 20 30 40 −20 −10 10 20 Time Score difference (theoritical quantiles)

. 1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 . 9

10 20 30 40 −20 −10 10 20 Time Score difference (theoritical quantiles)

. 1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 . 9 0.1 0.2 . 3 . 4 0.5 . 6 0.7 . 8 0.9 . 1 0.2 0.3 0.4 0.5 0.6 0.7 . 8 . 9

23

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

An optimal control stochastic game

There are two players (teams), 1 and 2, playing a game over a period [0, T]. Let (St) denote the score difference (in favor of team 1 w.r.t. team 2)

  • team 1 : u⋆

1,τ ∈ argmax (u1)∈U1

  • E
  • [α11(ST > 0)] +

T

τ

e−δ1tL1(α1 − u⋆

1,t(St))

  • dt
  • team 2 : u⋆

2,τ ∈ argmax (u2)∈U2

  • E
  • [α21(ST < 0)] +

T

τ

e−δ2tL2(α2 − u⋆

2,t(St))

  • dt
  • where (St) is a stochastic process driven by

dSt = [u⋆

1,t(St) − u⋆ 2,t(St)]dt + σdWt on [0, T].

= ⇒ non-cooperative stochastic (dynamic) game with 2 players and non-null sum 24

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

An optimal control problem

Consider now not a game, but a standard optimal control problem, where an agent faces the optimization program max

(γt)t∈[τ,T ]

  • E
  • 1(ST > 0) +

T

τ

e−δtL(α − ut)dt

  • ,

with dSt = ut(St)dt + σdWt where L is an increasing convex utility function, with α > 0, and δ > 0. Consider a two-value effort model,

  • if ut = 0, there is fixed utility u(α)
  • if ut = u > 0, there an decrease of utility L(α − u) < L(α), but also an

increase of P(ST > 0) since the ‘Brownian process’ now has a positive drift. 25

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

When should a team stop playing (with high effort) ?

The team starts playing with a high effort (u), and then, stop effort at some time τ : utility gains exceed changes in the probability to win, i.e. T

τ

e−δtL(α − u)dt + P(ST > 0|Sτ, positive drift on [τ, T]) > T

τ

e−δtL(α)dt + P(ST > 0|Sτ, no drift on [τ, T]) Recall that, if Z = ST − Sτ P(ST > 0|Sτ = d, no drift on [τ, T]) = P(Z > −d|Z ∼ N(0, σ √ T − τ)) P(ST > 0|Sτ = d, drift on [τ, T]) = P(Z > −d|Z ∼ N(u[T − τ], σ √ T − τ)) where µ = 1 2u. 26

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Thus, the difference between those two probabilities is Φ

  • d

σ

  • [T − τ]
  • − Φ
  • d + [T − τ]u

σ

  • [T − τ]
  • Thus, the optimal time τ is solution of

[L(α − u) − L(α)] [e−δτ − e−δT ] δ

  • ≈T −τ

= Φ

  • d

σ

  • [T − τ]
  • − Φ
  • d + [T − τ]u

σ

  • [T − τ]
  • .

i.e. τ = h(d, λ, u, L, σ). Thus, the optimal time to stop playing (as a function of the remaining time T − τ and the score difference d) is the following region, 27

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Region where teams stop making efforts

10 20 30 40 −15 −10 −5 5 10 15

Obviously, it is too simple.... we need to consider a non-cooperative game. 28

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Optimal strategy on a discretized version of the game

Assume that controls u1 and u2 are discrete, taking values in a set U. Since we consider a non-null sum game, Nash equilibrium have to be searched in extremal points of polytopes of payoff matrices (see ). Looking for Nash equilibriums might not be a great strategy Here, (u⋆

1, u⋆ 2) is solution of maxmin problems

u⋆

1 ∈ argmax u1∈U

  • min

u2∈U J1(u1, u2)

  • and u⋆

2 ∈ argmax u2∈U

  • min

u1∈U J2(u1, u2)

  • where J functions are payoffs.

29

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

Let (St)t∈[0,T ] denote the score difference over the game, dS⋆

t = (u⋆ 1(S⋆ t ) − u⋆ 2(S⋆ t ))dt + dWt

30

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • At time τ ∈ [0, T), given Sτ = x, player 1 seeks an optimal strategy,

u⋆

1,τ(x) ∈ argmax u1∈U

  • min

u2∈U E

  • α11(S⋆

T > 0) +

T

τ

L1(u⋆

1,s(S⋆ s))ds

  • 31
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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • At time τ ∈ [0, T), given Sτ = x, player 1 seeks an optimal strategy,

u⋆

1,τ(x) ∈ argmax u1∈U

  • min

u2∈U E

  • α11(S⋆

T > 0) +

τ+h

τ

L1(u1)ds + T

τ+h

L1(u⋆

1,s(S⋆ s))ds

  • 32
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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • Consider a discretization of [0, T] so that optimal controls can be updated at

times tk where 0 = t0 ≤ t1 ≤ t2 ≤ · · · ≤ tn−2 ≤ tn−1 ≤ tn = T. We solve the problem backward, starting at time tn−1. 33

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • Given controls (u1, u2) , Stn = Stn−1 + [u1 − u2](tn − tn−1) + εn, where Stn−1 = x.

u⋆

1,n−1(x) ∈ argmax u1∈U

  • min

u2∈UJ1(u1, u2)

  • where J1(u1, u2) is the sum of two terms,

P(Stn > 0|Stn−1 = x) =

s∈S+ P(Stn = s|Stn−1 = x) and L1(u1).

34

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • Stn = Stn−2 + [u1 − u2](tn−1 − tn−2) + εn−1
  • Stn−1

+[u⋆

1,n−1−u⋆ 2,n−1(Stn−1)](tn−tn−1)+εn,

where Stn−2 = x. Here u⋆

1,n−2(x) ∈ argmax u1∈U

  • min

u2∈UJ1(u1, u2)

  • , where J1(u1, u2)...

35

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • ... is the sum of two terms, based on

P(Stn = y|Stn−2 = x) =

  • s∈S

P(Stn = y|Stn−1 = s)

  • function of (u⋆

1,n−1(s),u⋆ 2,n−1(s))

· P(Stn−1 = s|Stn−2 = x)

  • function of (u1,u2)

36

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • ... one term is P(Stn > 0|Stn−2 = x) (as before), the sum of L1(u1) and

E(L1(u⋆

1,n−1)) =

  • s∈S

L1(u⋆

1,n−1(s)) · P(Stn−1 = s|Stn−2 = x)

37

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • Stn

= Stn−3 + [u1 − u2]dt + εn−2

  • Stn−2

+[u⋆

1,n−2 − u⋆ 2,n−2(Stn−2)]dt + εn−1

  • Stn−1

+[u⋆

1,n−1 − u⋆ 2,n−1(Stn−1)]dt + εn with Stn−3 = x.

38

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • P(Stn = y|Stn−3 = x) =
  • s1,s2∈S

P(Stn = y|Stn−1 = s2)

  • function of (u⋆

1,n−1(s2),u⋆ 2,n−1(s2))

· P(Stn−1 = s2|Stn−2 = s1)

  • function of (u⋆

1,n−2(s1),u⋆ 2,n−2(s1))

· P(Stn−2 = s2|Stn−3 = s1)

  • function of (u1,u2)

39

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Discretized version of the stochastic game

10 20 30 40 −10 −5 5 10

  • Based on those probabilities, we have P(Stn > 0|Stn−3 = x) and the second term

is the sum of L1(u1) and E(L1(u⋆

1,n−2) + L1(u⋆ 1,n−1)) i.e.

  • s∈S

L1(u⋆

1,n−2(s)) · P(Stn−2 = s|Stn−3 = x) +

  • s∈S

L1(u⋆

1,n−1(s)) · P(Stn−1 = s|Stn−3 = x)

40

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Numerical computation of the discretized game

team 1 on the left vs team 2 on the right : low effort high effort (simple numerical application, with #U = 60 and n = 12) T

τ

e−δ(s−τ)ds

  • }
  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

41

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Numerical computation of the discretized game

team 1 on the left vs team 2 on the right : low effort high effort α1 ↑ u⋆

1,τ(x) ∈ argmax u1∈U

  • min

u2∈U E

  • α11(S⋆

T > 0) +

T

τ

e−δ1(s−τ)(b1 − u⋆

1,s(S⋆ s))γ1ds

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

42

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Numerical computation of the discretized game

team 1 on the left vs team 2 on the right : low effort high effort b1 ↑ u⋆

1,τ(x) ∈ argmax u1∈U

  • min

u2∈U E

  • α11(S⋆

T > 0) +

T

τ

e−δ1(s−τ)(b1 − u⋆

1,s(S⋆ s))γ1ds

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Numerical computation of the discretized game

team 1 on the left vs team 2 on the right : low effort high effort γ1 ↑ u⋆

1,τ(x) ∈ argmax u1∈U

  • min

u2∈U E

  • α11(S⋆

T > 0) +

T

τ

e−δ1(s−τ)(b1 − u⋆

1,s(S⋆ s))γ1ds

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

44

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Numerical computation of the discretized game

team 1 on the left vs team 2 on the right : low effort high effort δ1 ↑ u⋆

1,τ(x) ∈ argmax u1∈U

  • min

u2∈U E

  • α11(S⋆

T > 0) +

T

τ

e−δ1(s−τ)(b1 − u⋆

1,s(S⋆ s))γ1ds

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

  • 0.0

0.2 0.4 0.6 0.8 1.0 −20 −10 10 20

45

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Description of the dataset

GameID LineNumber TimeRemaining Entry 20081028CLEBOS 1 00:48:00 Start of 1st Quarter 20081028CLEBOS 2 00:48:00 Jump Ball Perkins vs Ilgauskas 20081028CLEBOS 3 00:47:40 [BOS] Rondo Foul:Shooting (1 PF) 20081028CLEBOS 4 00:47:40 [CLE 1-0] West Free Throw 1 of 2 (1 PTS) 20081028CLEBOS 5 00:47:40 [CLE 2-0] West Free Throw 2 of 2 (2 PTS) 20081028CLEBOS 6 00:47:30 [BOS] Garnett Jump Shot: Missed 20081028CLEBOS 7 00:47:28 [CLE] James Rebound (Off:0 Def:1) 20081028CLEBOS 8 00:47:22 [CLE 4-0] James Pullup Jump shot: Made (2 PTS) 20081028CLEBOS 9 00:47:06 [BOS 2-4] Pierce Slam Dunk Shot: Made (2 PTS) Assist: Rondo (1 AST) 20081028CLEBOS 10 00:46:57 [CLE] James 3pt Shot: Missed 20081028CLEBOS 11 00:46:56 [BOS] R. Allen Rebound (Off:0 Def:1) 20081028CLEBOS 12 00:46:47 [BOS 4-4] Garnett Slam Dunk Shot: Made (2 PTS) Assist: Rondo (2 AST) 20081028CLEBOS 13 00:46:24 [CLE 6-4] Ilgauskas Driving Layup Shot: Made (2 PTS) Assist: James (1 AST) 20081028CLEBOS 14 00:46:13 [BOS] Garnett Jump Shot: Missed 20081028CLEBOS 15 00:46:11 [BOS] Perkins Rebound (Off:1 Def:0) 20081028CLEBOS 16 00:46:08 [BOS] Pierce 3pt Shot: Missed 20081028CLEBOS 17 00:46:06 [CLE] Ilgauskas Rebound (Off:0 Def:1) 20081028CLEBOS 18 00:45:52 [CLE] M. Williams Layup Shot: Missed 20081028CLEBOS 19 00:45:51 [BOS] Garnett Rebound (Off:0 Def:1) 20081028CLEBOS 20 00:45:46 [BOS] R. Allen Layup Shot: Missed Block: James (1 BLK) 20081028CLEBOS 21 00:45:44 [CLE] West Rebound (Off:0 Def:1)

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Description of the dataset

GameID LineNumber TimeRemaining Entry 20081028CLEBOS 1 00:48:00 Start of 1st Quarter 20081028CLEBOS 2 00:48:00 Jump Ball Perkins vs Ilgauskas 20081028CLEBOS 3 00:47:40 [BOS] Rondo Foul:Shooting (1 PF) 20081028CLEBOS 4 00:47:40 [CLE 1-0] West Free Throw 1 of 2 (1 PTS) 20081028CLEBOS 5 00:47:40 [CLE 2-0] West Free Throw 2 of 2 (2 PTS) 20081028CLEBOS 6 00:47:30 [BOS] Garnett Jump Shot: Missed 20081028CLEBOS 7 00:47:28 [CLE] James Rebound (Off:0 Def:1) 20081028CLEBOS 8 00:47:22 [CLE 4-0] James Pullup Jump shot: Made (2 PTS) 20081028CLEBOS 9 00:47:06 [BOS 2-4] Pierce Slam Dunk Shot: Made (2 PTS) Assist: Rondo (1 AST) 20081028CLEBOS 10 00:46:57 [CLE] James 3pt Shot: Missed 20081028CLEBOS 11 00:46:56 [BOS] R. Allen Rebound (Off:0 Def:1) 20081028CLEBOS 12 00:46:47 [BOS 4-4] Garnett Slam Dunk Shot: Made (2 PTS) Assist: Rondo (2 AST) 20081028CLEBOS 13 00:46:24 [CLE 6-4] Ilgauskas Driving Layup Shot: Made (2 PTS) Assist: James (1 AST) 20081028CLEBOS 14 00:46:13 [BOS] Garnett Jump Shot: Missed 20081028CLEBOS 15 00:46:11 [BOS] Perkins Rebound (Off:1 Def:0) 20081028CLEBOS 16 00:46:08 [BOS] Pierce 3pt Shot: Missed 20081028CLEBOS 17 00:46:06 [CLE] Ilgauskas Rebound (Off:0 Def:1) 20081028CLEBOS 18 00:45:52 [CLE] M. Williams Layup Shot: Missed 20081028CLEBOS 19 00:45:51 [BOS] Garnett Rebound (Off:0 Def:1) 20081028CLEBOS 20 00:45:46 [BOS] R. Allen Layup Shot: Missed Block: James (1 BLK) 20081028CLEBOS 21 00:45:44 [CLE] West Rebound (Off:0 Def:1)

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Homogeneity of the scoring process

10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Winning team (end of the game) Losing team

48

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The scoring process : ex post analysis of the score

10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Winning team (end of the first quarter) Losing team

49

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The scoring process : ex post analysis of the score

10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Winning team (end of the second quarter) Losing team

50

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The scoring process : ex post analysis of the score

10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Winning team (end of the third quarter) Losing team

51

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The scoring process : home versus visitor

10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Home team Visitor team

52

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

The scoring process : team strategies ?

10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Team : Clevaland Cavaliers All teams 10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Team : Oklahoma City Thunder All teams 10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Team : Los Angeles Lakers All teams 10 20 30 40 0.45 0.50 0.55 0.60 Time in the game Number of points scored (/15 sec.) Team : Sacramento Kings All teams

53

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Effect of explanatory variables ?

  • Number of victories − 2007/2008

Number of victories − 2008/2009 ATL BOS CLE DAL DEN DET HOU LAL NOH ORL PHI PHO SAS TOR UTA WAS CHA CHI GSW IND LAC MEN MIA MIL MIN NJN NYK POR SAC 20 30 40 50 60 20 30 40 50 60

  • Rank of the team − 2007/2008

Rank of the team − 2008/2009 ATL BOS CLE DAL DEN DET HOU LAL NOH ORL PHI PHO SAS TOR UTA WAS CHA CHI GSW IND LAC MEN MIA MIL MIN NJN NYK POR SAC 30 25 20 15 10 5 30 25 20 15 10 5

  • cf. Galton’s regression to the mean.

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Winning as a function of time and score difference

Following the idea of Berger and Pope (2009), logit[p(s, t)] = log p 1 − p = β0 + β1s + β2(T − t)+xTγ (simple linear model)

points difference time in the game (minutes) Y 1

Winning probability (difference>0)

−15 −10 −5 5 10 15 10 20 30 40

Winning probability (difference>0)

points difference time in the game (minutes)

. 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 5

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

Winning as a function of time and score difference

a natural extention logit[p(s, t)] = log p 1 − p = β0 + ϕ1[s] + ϕ2[T − t]+xTγ (simple additive model)

points difference time in the game (minutes) Y 2

Winning probability (difference>0)

−15 −10 −5 5 10 15 10 20 30 40

Winning probability (difference>0)

points difference time in the game (minutes)

0.1 . 2 0.3 . 4 . 5 0.6 0.7 . 8 0.9 . 5

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Winning as a function of time and score difference

  • r more generally

logit[p(s, t)] = log p 1 − p = β0 + ϕ1[s, T − t]+xTγ (functional nonlinear model)

points difference time in the game (minutes) Y 3

Winning probability (difference>0)

−15 −10 −5 5 10 15 10 20 30 40

Winning probability (difference>0)

points difference time in the game (minutes)

0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 0.5

57

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Winning as a function of time and score difference

  • −20

−10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 24 mins.) Winning Probability

  • −20

−10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 28 mins.) Winning Probability

  • −20

−10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 32 mins.) Winning Probability

  • −20

−10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 36 mins.) Winning Probability

  • −20

−10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 40 mins.) Winning Probability

  • −20

−10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 42 mins.) Winning Probability −20 −10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 24 mins.) Winning Probability Home teams All teams Visitor teams −20 −10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 28 mins.) Winning Probability Home teams All teams Visitor teams −20 −10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 32 mins.) Winning Probability Home teams All teams Visitor teams −20 −10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 36 mins.) Winning Probability Home teams All teams Visitor teams −20 −10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 40 mins.) Winning Probability Home teams All teams Visitor teams −20 −10 10 20 0.0 0.2 0.4 0.6 0.8 1.0 Score Difference (after 42 mins.) Winning Probability Home teams All teams Visitor teams

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Smooth estimation, versus raw data

  • −20

−10 10 20 10 20 30 40 Points difference Time −20 −10 10 20 10 20 30 40 Points difference Time

59

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Smooth estimation, versus raw data

  • −20

−10 10 20 10 20 30 40 Points difference Time

0.1 . 2 . 3 0.4 0.5 . 6 0.7 . 8 0.9 0.5

−20 −10 10 20 10 20 30 40 Points difference Time

0.1 . 2 0.3 0.4 0.5 . 6 0.7 . 8 . 9 0.5

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Do teams update their effort ?

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 . 4 . 5 0.6 0.7 0.8 0.9 0.1 0.2 0.3 0.4 . 6 0.7 0.8 . 9

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When do teams stop their effort ?

when teams are about to win (90% chance)

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 0.4 . 5 . 6 0.7 0.8 . 9 . 9

Time 15 20 25 30 35 40 45 Winning probability=0.9

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Arthur CHARPENTIER, Nathalie Colombier & Romuald ´ Elie - Modeling Dynamic Incentives: an Application to Basketball Games

When do teams stop their effort ?

(with a more accurate estimation of the change in the slope)

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 0.4 . 5 . 6 0.7 0.8 . 9 . 9

Time 15 20 25 30 35 40 45 Winning probability=0.9

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When do teams stop their effort ?

when teams are about to win (80% chance)

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 0.4 . 5 . 6 0.7 0.8 . 9 0.8

Time 15 20 25 30 35 40 45 Winning probability=0.8

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When do teams stop their effort ?

when teams are about to win (70% chance)

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 0.4 . 5 . 6 0.7 0.8 . 9 0.7

Time 15 20 25 30 35 40 45 Winning probability=0.7

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When do teams stop their effort ?

when teams are about to loose (20% chance to win)

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 0.4 . 5 . 6 0.7 0.8 . 9 . 2

Time 15 20 25 30 35 40 45 Winning probability=0.2

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When do teams stop their effort ?

when teams are about to loose (10% chance to win)

−15 −10 −5 5 10 15 15 20 25 30 35 40 45 score difference time

0.1 . 2 0.3 0.4 . 5 . 6 0.7 0.8 . 9 0.1

Time 15 20 25 30 35 40 45 Winning probability=0.1

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NBA players are professionals....

Here are winning probability, college (left) versus NBA (right),

−10 −5 5 10 20 25 30 35 40 Points difference Time

0.1 0.2 0.3 0.4 0.6 0.7 0.8 0.9

−10 −5 5 10 25 30 35 40 45 Points difference Time

0.1 . 2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 0.5

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NBA players are professionals....

... when they play at home, college (left) versus NBA (right),

−10 −5 5 10 20 25 30 35 40 Points difference Time

0.1 . 2 0.3 0.4 . 5 0.6 0.7 . 8 . 9 . 5

−10 −5 5 10 25 30 35 40 45 Points difference Time

0.1 0.2 0.3 0.4 0.5 . 6 . 7 . 8 . 9 0.5

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On covariates, and proxy for the effort

  • −15

−10 −5 5 10 15 2.0 2.2 2.4 2.6 2.8 3.0 Score Difference (beginning 3rd period) Number of faults (first 2 minutes) −15 −10 −5 5 10 15 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.85 Score Difference (beginning 3rd period) Number 3pts shots(first 2 minutes)

  • −15

−10 −5 5 10 15 2.0 2.2 2.4 2.6 2.8 3.0 Score Difference (beginning 4th quarter) Number of faults (first 2 minutes) −15 −10 −5 5 10 15 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.85 Score Difference (beginning 4th period) Number 3pts shots(first 2 minutes)

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