MySpace is not YourSpace: The promise and pitfalls of Online Social - - PowerPoint PPT Presentation

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MySpace is not YourSpace: The promise and pitfalls of Online Social - - PowerPoint PPT Presentation

MySpace is not YourSpace: The promise and pitfalls of Online Social Networking Alan Foley UW System Adminstration Hal Meeks North Carolina State University Do they fit in a learning environment? Engagement Simple Publication - anyone can


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MySpace is not YourSpace: The promise and pitfalls of Online Social Networking

Alan Foley UW System Adminstration Hal Meeks North Carolina State University

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Do they fit in a learning environment?

Engagement Simple Publication - anyone can play

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Social Constructs are not only a LMS Are online coursework systems “just as good” Does it have to accomplish the same goals? What can we learn?

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Are Online Coursework systems “just as good”

  • Does it have to accomplish the same

goals? What can we learn? – Structures Interactivity – Affinities - compare and contrast Myspace vs. LMS

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Rethinking Teaching in an Online Environment

Standard teaching models are based on “scientific” practices

  • Constructivism
  • Behavorism
  • Cognitivism
  • Progressivism
  • FredFlintstoneism
  • HamSandwichism
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In the end, they are based on principles of systematicity, replicability, predictability

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Models fail to consider social and cultural aspects of technology within society

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Teaching systems assume student learning interactions

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Distance education

  • once used to overcome physical separation
  • now refers to the tools that are used
  • Shift is to term “online education”
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Tools define interaction

  • Testing emphasizes timing, objectivity
  • We ask how do we test this?
  • We can display this, but how can we have

students create and critique?

  • Rich user-centric media experiences are

an add-on, unlike YouTube.

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This next slide is clearly wrong

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Online courseware encourages certain types of

learning styles and

  • bjectives

Unquantifiable learning doesn’t quite fit

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How do we grade this?

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Style of learning - how technology shapes physical learning spaces

  • Powerpoint shapes content
  • Is the software bad? Or is how people

understand/use it?

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J ust lik e P

  • w

er point mak es c

  • n

t e n t fit in a bo x

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“Powerpoint structures content in way that may

inadvertently change the structure of information”

Edward Tufte

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“Users are subtly indoctrinated into a manner of being and behaving

that grows on you as you use the program”

David Byrne

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Typical LMS System

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How we use LMS..... but we are stuck with a box

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The observation is the same, but conclusions are different. Byrne feels that there is untapped potential for exploration.

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Specific roles further define tool use, and interaction - teacher - student hierarchy

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Tufte and Byrne: PPT structures of information in a visual framework, a visual representation of information. The shaping and representation of content by a piece of software (and a medium) affects outcome. The medium molds the message?

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Roles in standard e-learning tools (e.g. LMS) often are static and defined Chat forums outside of a course settings tend to be much more dynamic, much more spontaneous, less hierarchy.

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Online social constructs are disruptive both pedagogically and conceptually.

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Disruption is a recurring theme in the study of the impact of the application of technology on a

  • field. Walter Benjamin's “Art in the Age of

Mechanical Reproduction” gives an example of how that impact can fundamentally change a perception of a medium.

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This fulfillment of a need for proximity is often perceived as missing in distance education, and explains some of the sudden interest in virtual worlds such as Second Life.

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Second Life is comfortable for educators; it creates the online analog of a classroom, a virtual meeting space, but

  • ne devoid of

Benjamin's “aura.”

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Lev Manovich calls it “socialist realism” participants develop empathy - to actually care about what is happening on screen

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Like the introduction of mass production to the world of art, which disrupted how we perceive and interact with art, Second Life, is instead something other than “life” entirely.

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When we attempt to enforce rule sets in this environment that reflect “how things work in the real world” we are bound to be disappointed, for it is not the “real world.”

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How do we fulfill the promise of not as good as, but superior?

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www.halmeeks.net www.alan-foley.net