Paradox Interactive
A GRAND STRATEGY FOR SUCCESS AND GROWTH
Paradox Interactive A GRAND STRATEGY FOR SUCCESS AND GROWTH - - PowerPoint PPT Presentation
Paradox Interactive A GRAND STRATEGY FOR SUCCESS AND GROWTH Publisher and Developer of games, primarily on PC 100 + games and 6 active brands 250 + employees expansions in strong Recognized games IP portfolio with loyal fans 6 million +
A GRAND STRATEGY FOR SUCCESS AND GROWTH
100 + games and
expansions in strong IP portfolio
6 million +
registered gamers globally
2 million
fans play a Paradox game each month
250 + employees
Employees speak 20 + different languages
4 owned studios
in Stockholm, Umeå, Malmö and in Delft
6 active brands
Recognized games with loyal fans
47%
revenue CAGR last five years
28% *
five year in average
PARADOX’S REVENUE DIVIDED INTO ESTABLISHED VS NEW GAMES, AND NET PROFIT
Other Paradox Interactive Gaming market Benefit from digitalization
Well positioned to benefit from strong digitalization trend
Penetrate categories
Use strong IP and gamer community to penetrate game categories Strategy Simulation Role Play
Platform expansion
Lead our fans to
MOBILE - 1%
Geographic expansion
Use strategic partners to expand outside NA and Europe
LATIN AMERICA - 2% LATIN AMERICA - 4%
LICENSING
Source: Newzoo and Paradox Interactive
Leverage M&A and Licensing to further enhance growth
PHYSICAL - 5%
Source: Newzoo, IFPI, Statista
GAMES SPLIT BY PLATFORM 2017 GAMES SPLIT BY GEOGRAPHY 2017 WORLD DIRECT CONSUMER SPEND ON ENTERTAINMENT 2016
Games Industry growing faster than expected, up to 10.7% to $116 billion 2017
LATIN AMERICA - 4%
Vast amount of developers with games want access to gamers but need help to differentiate themselves from the competition and bring their games to market
DEVELOPERS PUBLISHERS DISTRIBUTORS PLAYERS
Strong publishers with proper knowledge, marketing skills and large communities: 1) Screen, 2) finance, 3) market and 4) continue developing games. Distributors rely on publishers to provide the most attractive games to launch in the marketplace through their infrastructure. 1.9 B + gamers world wide. Steam community 100 M + gamers Paradox forums 800 000 +
PEOPLE PRODUCTS PLAYERS
MANAGEMENT / SIMULATION STRATEGY GAMES ROLE PLAYING GAMES
FOCUS: SEVERAL NEW GAMES LAUNCHED
FOCUS: INTERNAL RELEASES AND EXPANSIONS
Stellaris
NEW GAME
Tyranny
NEW GAME
Hearts of Iron IV
NEW GAME
Mare Nostrum
EXPANSION
Snowfall
EXPANSION
The Reaper’s Due
EXPANSION
Rights of Man
EXPANSION
Conclave
EXPANSION
Here be Dragons
EXPANSION
Art Deco
EXPANSION
The White March
EXPANSION
Natural Disasters
EXPANSION
Leviathans
EXPANSION
Together for Victory
EXPANSION
FOCUS: EXPANSIONS AND NEW PLATFORMS
Game launches and expansions 2017
Bastard’s Wound
EXPANSION NEW GAME
Steel Division Tales from the Tiers
EXPANSION
Cities: Skylines - PS4
CONSOLE
Mass Transit
EXPANSION
Humanoid
EXPANSION
Mandate of Heaven
EXPANSION
Third Rome
EXPANSION
Pillars of Eternity
CONSOLE
Death or Dishonor
EXPANSION
Second Wave
EXPANSION
Jade Dragon
EXPANSION
Synthetic Dawn
EXPANSION
Monks and Mystics
EXPANSION
Cities: Skylines - Xbox
CONSOLE
Utopia
EXPANSION
Cradle of Civilization
EXPANSION MOBILE
Prison Architect
Source: *Management estimate, based on 2015
IP PORTFOLIO = SHARE OF RELEASES DEVELOPMENT TEAM = PEOPLE* DISTRIBUTION CHANNEL
WHAT WE ARE LOOKING FOR IN A GREAT GAME
Replayable One does not simply “finish” a Paradox Game. System-driven games with challenging sandbox environments make for unique game sessions each time you play. Intellectually Challenging Paradox games are played with your mind, not your reflexes. Incredible depth and a balanced learning curve come together to reward players’ curiosity. Creativity We want our players to create and share their own stories from our games
experimentation and the creation of memorable stories. Form Follows Function At Paradox we use visuals to complement gameplay, not gameplay to show off visuals. Paradox is function and form in sensible symbiosis. Accessible The games take time to master - but each game is still enjoyable. Players don’t stop playing our games because they’re too intimidating or punishing. Nerd Out Regardless of what the game is about, there’s always more to discover behind the scenes. The player can always dig deeper into the subject matter of the game even when they’re not playing.
Steam Average
PARADOX GAMES ARE VERY “STICKY”
15h 23min 14h 6min 8h 44min Europa Universalis IV Crusader Kings II
Steam workshop: 130.000 + user made items for Cities Skylines
USER GENERATED CONTENT
Paradox forum: 1.3 M + posts in 2017
PLAYER INTERACTION STREAMS
Content management Player profile Multiplayer Publishing tools Dev resources Analytics Social Game support
PLATFORM AGNOSTIC
STRONG MARGINS AND HIGH PROFITABILITY
Q3 2017 Q3 2016 Q1-Q3 2017 Q1-Q3 2016 Revenues 180.7 MSEK 127.2 MSEK 591.4 MSEK 455.4 MSEK Operating profit 52.9 MSEK 54.6 MSEK 253.1 MSEK 222.1 MSEK Operating margin 29% 43% 43% 49% Cash flow from operations 70.3 MSEK 102.7 MSEK 295.7 MSEK 197.1 MSEK Cash flow from investments
Cash & cash equivalents end of period 244.3 MSEK 215.1 MSEK 244.3 MSEK 215.1 MSEK