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Q 1 - 2 0 2 0 2 0 2 0 - 0 5 - 0 6 PRESENTERS GUSTAF HAGMAN STEFAN - - PowerPoint PPT Presentation
Q 1 - 2 0 2 0 2 0 2 0 - 0 5 - 0 6 PRESENTERS GUSTAF HAGMAN STEFAN NELSON GROUP CEO GROUP CFO 2 Q1 2020 HIGHLIGHTS R E V E N U E O R G A N I C G R O W T H D E P O S I T I N G C U S T O M E R S +4 % 89.4 MEUR 413 269 +3.1 MEUR +6% E B
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PRESENTERS
2
GUSTAF HAGMAN
GROUP CEO
STEFAN NELSON
GROUP CFO
Q1 2020 HIGHLIGHTS
R E V E N U E O R G A N I C G R O W T H D E P O S I T I N G C U S T O M E R S
E B I T D A
R E G U L A T E D S H A R E
N D C S
+3.1 MEUR
5 0 % I N Q 1 2 0 1 9
+6%
+3%
10.0% MARGIN
3
REVENUES SINCE LAUNCH (MEUR)
4
89.4 89.4
10 20 30 40 50 60 70 80 90 100
2012-Q1 2012-Q2 2012-Q3 2012-Q4 2013-Q1 2013-Q2 2013-Q3 2013-Q4 2014-Q1 2014-Q2 2014-Q3 2014-Q4 2015-Q1 2015-Q2 2015-Q3 2015-Q4 2016-Q1 2016-Q2 2016-Q3 2016-Q4 2017-Q1 2017-Q2 2017-Q3 2017-Q4 2018-Q1 2018-Q2 2018-Q3 2018-Q4 2019-Q1 2019-Q2 2019-Q3 2019-Q4 2020-Q1
PRODUCT MIX (GROSS GAMING REVENUE) – Q1 2020
5
C A S I N O C L A S S I C L I V E C A S I N O S P O R T
6
MARKET AND COVID-19 UPDATE
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Duty of Care
customers well being as the top priority
effective in detecting, and acting on, problem gambling at an early stage
Gaming specific campaigns
Covid-19
are constantly changing
revenues relating to market share gains from the landbased industry
Long term trend
business negatively
landbased to online gaming and increased consolidation, similar to other consumer sectors
driven company is well positioned
C O V I D- 1 9 R E S P O N S I B L E G A M I N G
BUSINESS UPDATE
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finalized
payments
Directors
H I G H L I G H T S
GREATEST GAMING PLATFORM
9 System characteristics Proprietary gaming platform (Rhino) Multiple front-end solutions Cloud based Multi brand and compliance support Competitive advantage Increased control over the product No 3rd party dependency Leveraging integrations (games, PSPs etc.) Fast and flexible development Modern technology and SEO friendly Scalable and high performance Stable and secure services Tool for growth Core services shared from Rhino Highlights One platform, and 16 brands. (Leo Vegas UK migrated in March) 1+ billion account transactions per month Frequent production deploys on daily basis High uptime figures
LIVECASINO.COM
1 0
LiveCasino.com
multibrand platform
brands effectively
M U L T I B R A N D
ESG TARGETS
1 1
“LeoVegas advocates for a sustainable gaming industry, responsible gaming and positive social development”
V I S I O N I N S U S TA I N A B I L I T Y B A S E D O N T H R E E P I L L A R S
Social responsibility Articles of association Environmental
ESG TARGETS – SOCIAL RESPONSIBILITY
1 2
R E S P O N S I B L E G A M I N G
“Retain and strengthen position as a leader in responsible gaming”
A M B I T I O N I N R G
with responsible gaming and compliance
report
MARKET COMMENTS – NORDICS
1 3
Q 1 - 2 0 2 0
MEUR NGR
Sweden
channelisation is only approx. 75% for online casino vs. the authorities target of 90%
channelisation even further and risks torpedoing the entire Swedish regulation
Other Nordics
H I G H L I G H T S
Growth Y-o-Y
MARKET COMMENTS – REST OF EUROPE
1 4
Q 1 - 2 0 2 0
UK
remaining UK brands both YoY and sequentially
business now operates on the groups proprietary technical platform
for growth in the UK
Germany
yet to be confirmed
H I G H L I G H T S
MEUR NGR
Growth Y-o-Y
MARKET COMMENTS – REST OF WORLD (ROW)
1 5
Q 1 - 2 0 2 0
ROW
good growth in most other ROW markets
2018-2019
H I G H L I G H T S
MEUR NGR +12% Growth Y-o-Y
CURRENT TRADING – START OF Q2
Preliminary revenues April 2020
an increase of
compared to April last year
16
17
CUSTOMER BASE
R E T U R N I N G D E P O S I T I N G C U S T O M E R S N E W D E P O S I T I N G C U S T O M E R S
increased 3% Y-Y and increased 22% Q-Q to a new ATH
(RDCs) increased 3% Y-Y and increased 10% Q-Q to a new ATH
increased 6% Y-Y and 11% Q-Q to a new ATH
numbers have been recalculated to ensure that all brands in the group have consistent reporting
rapporteringsmetodik.
C O M M E N T S
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193 428
40 000 60 000 80 000 100 000 120 000 140 000 160 000 180 000 200 000 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 219 841
50 000 75 000 100 000 125 000 150 000 175 000 200 000 225 000 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20
200 300 400 500 600 700 800 900 1 000 Q1-17 Q2-17 Q3-17 Q4-17 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20
D E P O S I T S ( E U R ) P E R D E P O S I T I N G C U S T O M E R
AVERAGE SPEND PER CUSTOMER
Customer in Q1 decreased 1% Y-Y and decreased 9% Q-Q
Customer decreased 3% Y-Y and 6% Q-Q
high-value players is expected to continue while geographical mix and game margins drives short term fluctuations in player value
C O M M E N T S
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APRIL UPDATE: DC’S AND PLAYER VALUE OVER TIME
D E P O S I T I N G
C U S T O M E R S A N D A V G . D E P O S I T S
existing player behaviour related to covid-19, growth in April primarily driven by a record-high player base
Customers in March-April, reflecting continued solid underlying momentum as well as probable market share gains from land-based
Depositing Customer) has increased in April versus Q1 levels but is still at normal levels in line with the 2 year historical average
C O M M E N T S
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GAME MARGIN AND HOLD
G A M E
M A R G I N
% A N D H O L D
I N
% M A R G I N C A S I N O C L A S S I C M A R G I N S P O R T S
B O O K
M A R G I N L I V E C A S I N O
3.76% versus 3.62% in the previous quarter, which is above the historical average of around 3.70%
historical average while sportsbook
Q4, which is in line with the long-term average level
winnings divided by the total amount of bets, i.e. what percentage the LeoVegas Group on average wins on a bet
deposits
C O M M E N T S
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25,0% 27,0% 29,0% 31,0% 33,0% 35,0% 37,0% 3,40% 3,45% 3,50% 3,55% 3,60% 3,65% 3,70% 3,75% 3,80% 3,85% 3,90% Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Hol Hold d % Game margin n % Game margin, % Hold, % 3,30% 3,40% 3,50% 3,60% 3,70% 3,80% 3,90% 4,00% Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Casino Classic margin 2,00% 2,20% 2,40% 2,60% 2,80% 3,00% 3,20% 3,40% Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Live Casino margin 3,00% 4,00% 5,00% 6,00% 7,00% 8,00% 9,00% 10,00% 11,00% Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Sports book marginDEPOSITS AND NGR
same period last year and 1% from Q4-19
previous year and increased 5% from Q4, which reflects the sequentially stronger game margins
a steadily growing depositing customer base versus the prior year, while the average player value is lower than the historical average
N G R M E U R
D E P O S I T S M E U R C O M M E N T S
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87
20 30 40 50 60 70 80 90 100 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20
288
100 150 200 250 300 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20
CUSTOMER ACQUISITION COST
31.3 MEUR but is below the level of Q1-19 (32.8).
35.0% in Q1
(CAC) decreased 14% Q-Q and decreased 7% Y-Y to a record-low level
marketing efforts
more and more towards digital and trackable channels
C O M M E N T S M A R K E T I N G ( M E U R ) A N D C A C ( E U R )
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10,0 15,0 20,0 25,0 30,0 35,0
100 150 200 250 300 Q3-16 Q4-16 Q1-17 Q2-17 Q3-17 Q4-17 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Mark Marketing spend (MEUR) eting spend (MEUR) Customer Acquisition Cost (CA Customer Acquisition Cost (CAC) EUR C) EUR Marketing spend MEUR CAC
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6,2 6,2 8,4 7,1 9,0 15,0 9,0 8,1 7,1 15,1 12,7 9,2 9,0
4,0 6,0 8,0 10,0 12,0 14,0 16,0 Q1-17 Q2-17 Q3-17 Q4-17 Q1-18 Q2-18 Q3-18 Q4-18 Q1-19 Q2-19 Q3-19 Q4-19 Q1-20
E B I T D A ( A D J . ) M E U R
EBITDA OVER TIME
Q1 was 9.0 MEUR, reflecting an EBITDA margin of 10.0%
despite a high investment level and unrealized FX losses of 1.4 MEUR
period
C O M M E N T S
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9,2 9,0 2,4 0,4 0,8 1,4 2,0 0,2 0,1
EBITDA Q4-19 (adj.) Increase in revenues Increase in gaming tax Decreased cost of sales Increased marketing Increased operational expenses (incl. other income) Decreased personnel costs Increased capitalised development costs EBITDA Q1-20 (adj.)
EBITDA BUILD UP Q1’20 VS. Q4’19
largely unchanged compared to Q4-19
C O M M E N T S
10.6%
10.0%
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EBITDA TO NET INCOME
Q 1 2 0 2 0 P & L F R O M E B I T D A T O N E T
I N C O M E , M E U R
which is the same as Adjusted EBITDA due to no adjustments for the period
6.3 MEUR, when excluding amortisations relating to previous acquisitions, gains on sale of subsidiaries as well as restructuring costs
includes D&A of 4.1 EUR relating to previous acquisitions
was 5.7 MEUR
C O M M E N T S
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9,0 6,3 5,7 2,6 0,5 0,2 Adjusted EBITDA D&A Adjusted EBIT Net financial items Tax Adjusted Net income
50,7 2,2 7,1 1,1
3,0 0,1 2,2 0,8
Cash beginning of period EBIT Adjustments for non-cash items Change in working capital Net income taxes paid Loan financing Lease liabilities Acquisition of subsidiaries Acquisition of PP&E Acquisition of intangible assets Currency effects Dividend Cash end of period
CASH FLOW
C A S H
F L O W M E U R Q 1 2 0 2 0
before changes in working capital amounted to 9.3 MEUR, driven primarily by the underlying EBITDA result
in a cash inflow of 1.1 MEUR for the period
sellers of Royal Panda
the end of the quarter of 54.3 MEUR, remaining debt of 69.9 MEUR
C O M M E N T S
1) Before changes in working capital
Cash flow from
activities1 9.3 MEUR
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SUMMARY
adjusted EBITDA of 9.0 MEUR (10.0% margin)
the groups proprietary platform
targets
negative impact on Swedish revenues and a neutral to positive impact on international revenues where we are taking market share from the landbased industry
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