U U U U U U U U-
- communication
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Korea Mobile Market Trend for Convergence & Ubiquitous Communication
SK Telecom
- 2004. 03. 04.
SK Telecom 1 U U U U U U U- U - - communication - - - - - PowerPoint PPT Presentation
U U U U U U U- U - - communication - - - - - communication communication communication communication communication communication communication Korea Mobile Market Trend for Convergence & Ubiquitous Communication 2004.
0% 20% 40% 60% 80% 97 98 99 00 01 02 03E 04E 05E Mobile Fixed Line
Expectations 71% 48%
! Subscribers : 18.3 Millions ! ARPU : U$38 (Data $6 included)
!Taiwan : 90.6 % ! Hong Kong : 83.1 % ! Singapore : 71.6 % ! Japan : 50.1 %
* Source : Global Mobile (Year 2001)
! Korea Wireless Market : 71 % (Yr. 2003)
5 10 15 20 25 30 35 40 '93 '94 '95 '96 '97 '98 '99 '00 '01 '02 '03
5mn 10mn 20mn 33.6mn 5 mobile operators to 3 players Total Sub. Total Sub. Total Sub. Total Sub. 30.5mn
(Current Data APPU Ratio : 15% vs. Yr.2002 : 10% )
1 2 3 4 5 6
1999 2001 2003 2005 2007 2009
(Current Throughput : Avg. 600kbps)
(Source : SKT Data Yr. 2003)
(Company & Company " Industry Integration)
1995 1995 1995 1995 2005 2005 2005 2005 2010 2010 2010 2010
High Low 2000 2000 2000 2000
Cellular/PCS
High Low (Voice) (Data) (I mage/ Graphic) (Moving Picture/ Digital TV) (High Quality Video Streaming / Multimedia)
Very High Speed Multimedia Service
IMT- 2000 Service IMT- 2000 Improvement
B-WLL, 802.16 UWB 802.11b/a/g
USA Japan U.K 302.8 118 66.2 Korea 18 Aus. 13.4
(Unit: U$ Bil.)
USA Japan U.K 69 68.9 11.9
(Unit: U$ Bil.)
Aus. 3.2 Korea 10.8
# Accounting for U$18 Billion
# The 9th ranks among OECD 24 nations
Wired/Mobile Subscribers in 100 People Basis ( Yr ’02)
# 100 Unit Subscribers of the Population :
OECD Avg. 66.2 OECD Avg. 10.3 USA Japan UK 114 129 129 Korea 117 Aus. 118 OECD Avg. 130 49 62 85 68 64 74
USA Japan UK 155 57 24
(Unit: Mil.)
Aus. 8 Korea 26 OECD Avg 16
L M
Low Rate
Usage
(No worker Pattern)
Except
‘99 ‘99
SKT (July) LGT (Feb.) KTF (May) SKT (Aug.) KTF (Aug.) SKT (Oct.) KTF (Oct.) LGT (July) SKT (Aug)
‘00 ‘00 ‘01 ‘01 ‘02 ‘02
– During 4 yrs. 10 of Segment Brands were
21.0%
79.0% 57.6%
52.7% 48.4% 42.4% 48.4%
47.3% 51.6% 51.6%
Early ‘01
SKT KTF
Early ‘02 End of ‘02
Seamless SVC Demand I ncrease (Ubiquitous Environment)
Any Time Any Device Any Place High Mobility, High Bandwidth Upscale Service Needs
# Continuous Demanding Unlimited Communication &
I nformation Needs
Data Drive Telecommunication Service
# Moving From Voice To Data
0% 100% 46% 39% 2% 13% 42% 30% 7% 21%
2000 2005
Mobile voice Fixed voice Mobile data Fixed data Total Domestic Market Size U$21 Billion Total Domestic Market Size U$34 Billion
Biz Convergence as a Driving Force I n The Market
# Telecom.,Broadcasting, Finance, and Sales Channel are
being reformed and closely I ntegrated as a new value chain Cross-I ndustry I ntra-I CT I ntra- Communication
Broadcasting Finance Sales Channel Telecom.
I ndustry Convergence Market Globalization Ubiquitous Environment
Action, Insurance, etc.)
Network Game, Multimedia Kiosk
32 64 9.6 128 144 384 2,000
Voice Voice Text Messaging Text Messaging Video Streaming Video Streaming Still I maging Still I maging Audio Streaming Audio Streaming Data Transmission Speed - kbps
Electronic Newspaper Remote Medical Service (Medical image) Video Conference (High quality) Telephone (Voice) Voice Mail E-Mail Fax Electronic Publishing Video on Demand: Sports, News Weather Karaoke Video Conference (Lower quality) JPEG Still Photos Mobile Radio Video Surveillance, Video Mail, Travel I mage Audio Voice-driven Web Pages Streaming Audio Data Weather, Traffic, News, Sports, Stock updates Mobile TV E-Commerce
Phone Decoration, Bell Sounds Download SMS Messaging Video Telephony Mobile TV
VOD, Video Streaming Video Conferencing Sensing 3D Game Virtual Telecommunication Remote Medical/ Nursing 3D Game High Function Telematics
Voice Focus Low Speed’s Data 9.6kbps ~ 64kbps Multimedia Forward 2.4 Mbps Reverse 307kbps Average 600kbps Multimedia 384 Kbps ~ 2 Mbps
Average 20Mbps
Telematics LBS Application DAB/DVB
Communicat ion Content Computing
I nitial convergence
Content New Services Computin g
Expansion of Other I ndustries
Communi- cation Media Converged Communica tion
I ndustry Convergence Technology
Computing & Electronics Content
Driving Sports Shopping . . . Entertainment Game Education Dining Office Home Finance Factory
Converged Communication Biz.
uCommerce uComputing uCommuni- cation
Customer Context S t a t e
f
h e
r t N e t w
k Mutual I nteraction
Handsets+ PDA
Converged Services