Smart Cameras
Mark DiVelbiss, Selena Grant, Qing Liu
Smart Cameras Mark DiVelbiss, Selena Grant, Qing Liu Overview - - - PowerPoint PPT Presentation
Smart Cameras Mark DiVelbiss, Selena Grant, Qing Liu Overview - First Person vs Third Person - Common Problems - Motivations First Person vs Third Person Camera - First Person - Immersive - Intuitive - Third Person -
Mark DiVelbiss, Selena Grant, Qing Liu
to the player
position as needed
We know types of cameras and what they’re good for, but...
Clipping: The camera passes through geometry. Flipping: Camera can’t find a resting point.
Yes this is a real thing. Motion sickness caused by the perception of movement when the inner ear detects none.
Don’t worry! You’ll acclimate over time.
Tracking vs. Pushable Movable vs. Floating How much agency do we give the player to determine their view?
Benefits 1. Fewer bugs (bugs break immersion) 2. More design options 3. More visually appealing 4. Information control 5. Less of a hassle
Benefits 1. Increased Engagement/Immersion 2. Finer Detail 3. Encourages Exploration 4. Smart Freedom
a. Reorientation Button b. Player never leaves screen
Why not have multiple camera systems? You can, but “jump cuts” will disorient and confuse players. What you need is a transition, a way to communicate to the player through the game that their view is changing.
1. Smooth camera motion 2. Allow the player a brief pause 3. Animate the change
GDC 2014 Talk - 50 Game Camera Mistakes: https://www.youtube.com/watch?v=C7307qRmlMI Extra Credits. “Simulation Sickness - Causes and Cures for Game Headaches - Extra Credits.” Online Video Clip. Youtube. Youtube, 19 Feb 2014. Web. 31 Mar 2016. Haigh-Hutchinson, Mark. "The Camera as an A.I. Game Object."Gamasutra. N.p., n.d. Web. 01 Apr. 2016. Kelly, Tadhg. "Camera Comes First [Game Design]." 'What Games Are'N.p., 25 Oct. 2011. Web. 01 Apr. 2016. Rogers, Scott. Level Up!: The Guide to Great Video Game Design. Chichester: Wiley, 2010. Internet resource.
Pictures: https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj0zITNh-rLAhULGR4KHZ74AIEQjRwIBw&url=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps% 2Fdetails%3Fid%3Dcom.ea.game.pvzfree_row&bvm=bv.118443451,d.dmo&psig=AFQjCNG9462bbNqCD77Iz1h1-7vjMRaXtA&ust=1459483865586013 https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjk28-AiOrLAhXGKh4KHTwxA1sQjRwIBw&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv% 3D3AgcKKjxDME&bvm=bv.118443451,d.dmo&psig=AFQjCNFJAlAtg-GVfcfn3XVcGaReiu_IhQ&ust=1459483925550428 https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiw-NSPlOrLAhVDXh4KHXc_DrgQjRwIBw&url=http%3A%2F%2Fwww.playstationlifestyle.net%2F2015% 2F04%2F04%2Fdevil-may-cry-4-special-edition-tweaks%2F&bvm=bv.118443451,d.dmo&psig=AFQjCNEEZq6yP6j2bcxHgFhdxoWtQwN5IQ&ust=1459487314412816 Website: http://unity3d.com/cn/learn/tutorials/projects/stealth/camera-movement?playlist=17168 Tools: Physics platformer kit from Buckeye box