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Specimen Box: A Tangible Interaction Technique for World-Fixed - - PowerPoint PPT Presentation

Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays Regis Kopper David J. Zielinski Derek Nankivil Dept. of Mechanical Engineering Duke immersive Virtual Environment Dept. of Biomedical Engineering and


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Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays

Regis Kopper

  • Dept. of Mechanical Engineering

and Materials Science Duke University, USA

David J. Zielinski

Duke immersive Virtual Environment Duke University, USA

Derek Nankivil

  • Dept. of Biomedical Engineering

Duke University, USA

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Let’s discuss some terminology and background…

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Some terminology:

World-Fixed Displays

(Jerald 2015)

CAVE-type displays Powerwalls Domes

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Head-Mounted Displays Hand-held Displays

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Why World-Fixed Displays?

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Social group experience Extremely high frame rates

> 1000 fps via DLP projectors (lincoln 2016)

Autostereoscopy

completely unencumbered

  • peration

(peterka 2007)

Increased presence and reduced simulator sickness

(Juan 2009, Kim 2014)

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Tangible Interaction in World-Fixed Displays

Interaction in VR often indirect

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Tangible interfaces elicit more realistic responses

(Insko 2001)

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Prior Passive Haptic Interfaces

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Translucent Sketchpad (Encarnacao 1999) Virtual Palette (Coquillart 1999)

  • Clear plastic “tablet” type interface
  • Tangible interface in a world-fixed display
  • Flat content, not volumetric
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More Prior Passive Haptic Interfaces

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  • “Object Oriented Displays” give tangibility
  • Diffcult to see scene behind objects

Project onto objects

(Inami 1999, Kawakami 2000)

IP lenses for autostereo

(Lopez-Gulliver 2008)

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SLIDE 8

Proposed Technique: Specimen Box

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Inspiration: Historical “Specimen Jars” Late 1700s.

  • Clear acrylic box
  • User can touch the box
  • Can't reach contents

Normally hard to do tangible interfaces in world-fixed systems, as they are visible to user.

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Virtual Reality Display Apparatus

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  • Duke University DiVE
  • 12 Christie WU7K-M projectors

(1920x1920 per wall)

  • Active Stereo.

120hz / 60fps effective

  • Intersense IS-900 LT tracking
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Experimental Comparison

“Grab-and-Twirl” (Cutler 1997)

  • Line created between hands
  • Additional rotation around the line
  • 6-DOF

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Specimen Box

  • 26 cm (10.2 in), 2.1 kg (4.6 lbs)
  • $100 USD
  • Tethered tracking sensor
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Let’s see the experimental conditions !

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Cognitively Loaded Inspection Task

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“Stroop Effect” (1935) Red Red congruent incongruent Face Counting Task 3 Levels of Difficulty congruent

w/ no distractors

congruent

w/ congruent distractors (all faces filled)

incongruent

w/ incongruent distractors (all faces filled) Example Questions: How many faces have words colored green? Have many faces have the word green?

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Experimental Design

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36 trials per interaction technique

Grab and Twirl (GT) Specimen Box (SB) Specimen Box (SB) Grab and Twirl (GT)

10 Subjects 10 Subjects

Specimen Box (SB) Grab and Twirl (GT)

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Data Analysis

  • 4-way mixed ANOVA

○ 3 within-subjects factors (interaction technique, difficulty, trial) ○ 1 between-subjects factor (ordering) ○ 3 Measures (time, rotation rate, translation rate)

  • Vast majority of trials were accurate (98.5%), so did not

perform analysis on accuracy metric.

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Difficulty: Incongruent is Harder

Significant Main effect for Time

p<.01

Pairwise comparisons significant between D1 and D3

p<.05

Replicates Stroop effect

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Specimen Box Faster, Less Rotation

Specimen box: time

significantly lower p<.05

rotation

significantly lower p<.0001

translation (not pictured)

not significant p=.984

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Interesting Interaction Effects

No main effect of ordering p=.55

(e.g if second device was always faster)

However, significant interaction

  • f ordering + IT p<.005

Pairwise comparisons show: GT first = SB Faster p<.0001 SB first = not significant p=.253

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Subjective Survey Responses

Presence: higher presence with Grab-and-Twirl p<0.05

(3 questions from SUS)

Overall Preference: 70% preferred Grab-and-Twirl Freeform comments: 70% box was too heavy

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SB Faster and Less Rotation?

Specimen Box faster:

  • Accuracy of user’s movements?
  • Less overshoot?
  • Proprioception?
  • Need additional experiments!

Specimen Box rotation less:

  • Avoid spending additional energy

with weighted object?

  • Good for training transfer?

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Learning Effects?

When Specimen Box was first, did it help prime the user? Teach them a more optimal strategy, to then use with Grab-and-Twirl?

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Specimen Box Showed Lower Presence?

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  • Could presence be higher in

Grab-and-Twirl because world is entirely virtual?

  • Could box limitations

(especially weight) be too distracting?

  • Box moves immediately, but

virtual content is lagged.

  • More experiments are

needed!

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SLIDE 22

Limitations

Box was too heavy (2.1kg)

Could make walls thinner, make box smaller.

Reflections on Box Walls

Anti-reflection coatings? Could be expensive.

Visible Tracking Sensor

As tracking systems get smaller, may not be an issue. Could also utilize different tracking system (camera based?)

Occlusion from User’s Hand

Most of the time the user held box on the sides. A problem in general with world-fixed displays.

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Extensions to the Paradigm

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Multiple Boxes, Multiple Sizes Spherical Shape

more expensive more refraction issues

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Conclusions

  • Tangible interaction possibility

for world-fixed display systems

  • Specimen Box outperformed a virtual

technique in our inspection task.

  • Experience with Specimen Box increased

performance of the virtual counterpart.

Future Work

  • Compare to other interaction techniques
  • More ecologically valid inspection task
  • Manipulation of objects beyond rotation

(translation + placement)

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Thank You! Questions? Comments?

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David J. Zielinski djzielin@duke.edu http://people.duke.edu/~djzielin/