TURNING ON ACCESSIBLE MODE FOR USERS WITH MOTOR IMP AIRMENTS W3C - - PowerPoint PPT Presentation

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TURNING ON ACCESSIBLE MODE FOR USERS WITH MOTOR IMP AIRMENTS W3C - - PowerPoint PPT Presentation

HUMANWIN.AI FROM TEKNOLOG.IO TURNING ON ACCESSIBLE MODE FOR USERS WITH MOTOR IMP AIRMENTS W3C Workshop on Web Games 27 June 2019 Redmond, WA USA LUIS D. RODRIGUEZ PRESENTER ARTIFICIAL INTELLIGENCE PRODUCT DESIGNER AI, ML and IoT


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HUMANWIN.AI FROM TEKNOLOG.IO

TURNING ON “ ACCESSIBLE MODE” FOR USERS WITH MOTOR IMP AIRMENTS

W3C Workshop on Web Games 27 June 2019 Redmond, WA USA

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H U M A N W I N . A I

LUIS D. RODRIGUEZ

PRESENTER

AI, ML and IoT Experience

ARTIFICIAL INTELLIGENCE PRODUCT DESIGNER USER EXPERIENCE AND USER RESEARCHER CO-FOUNDER

Teknolog IO, LLC & humanwin.ai

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H U M A N W I N . A I

DISABILITY

PSYCHOLOGICAL IMPACT

More than 13 percent of non institutionalized adults have some sor t of physical disability. The most common physical disabilities are trouble hearing, moving around or doing day-to-day tasks like getting dressed. About 70 percent of non institutionalized adults with physical disabilities are over age 60. Another type of disability is learning disability, a term used to describe a range of academic difficulties. Dyslexia, a reading disability, is one example. While some interventions focus on teaching stress management and other coping skills, others focus on the disability itself.

https://www.apa.org/topics/disability
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H U M A N W I N . A I

GOAL

MAKE WEB GAMES USABLE BY AS MANY PEOPLE AS POSSIBLE

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H U M A N W I N . A I

“ Accessible” Mode

Making sure all views, interactions are clickable / tappable by keyboard, ability switches or voice enabled… provide alternate to gestures

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SLIDE 6 Photo credit: https://www.etsy.com/shop/Hobknobhill
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SLIDE 7 Photo credits: https://www.enablemart.com/, https://www.xbox.com
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SLIDE 8 Photo credits: https://www.enablemart.com/, https://www.xbox.com
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H U M A N W I N . A I H U M A N W I N . A I

ABILITY SWITCHES

REQUIRE ONL Y THE SLIGHTEST TOUCH FOR ACTIV ATION, EASIL Y WITHSTAND BODY MOVEMENTS OR SEVERE BLOWS.

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H U M A N W I N . A I H U M A N W I N . A I

VOICE ENABLED

UL TRA-SENSITIVE AND PERSONALIZED: RESPOND TO WHISPERS OR LOUD CLAPS AND SET THE SOUND SENSITIVITY TO RESPOND.

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H U M A N W I N . A I

Motor Impairments

CEREBRAL P ALSY

A congenital disorder of movement, muscle tone, or

  • posture. Due to abnormal brain

development, often before bir th. Includes: exaggerated reflexes, floppy or rigid limbs, and involuntary motions.

NEURAL TUBE DEFECTS

Bir th defects of the brain, spine, or spinal cord. Includes: upper body weakness and trouble breathing and swallowing, not being able to move legs, torso, or arms, also might include learning disabilities.

MUSCLE AND JOINT CONDITIONS

Discomfor t, pain or inflammation from cartilage, bone, ligaments, tendons or

  • muscles. Most commonly refers

to arthritis or arthralgia. Includes: pain that can be mild, causing soreness or it can be severe, making even limited movement extremely painful.

HEAD AND SPINE TRAUMA

Injuries or accidents to the brain and/or spinal cord such as concussions, blood clots and fractures. Includes: confusion, loss of consciousness, nausea, loss of movement or sensation, trouble with balance or walking, pain or pressure in the back, neck or head.

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H U M A N W I N . A I

Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.

Anxiety

Being Watched Working Being Criticized Speaking in Public Entering a Room Where People Are Seated Losing Control Feeling Rejected Failure Making Mistakes “Looking-Staring”

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H U M A N W I N . A I

Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.

Stress

Disruptive Behavior Adaptive Limitations Chronic Health Social Norms Coordination Relatives & Caretakers Functional Limitations Communication Seek Independence

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H U M A N W I N . A I

Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.

Coping Strategies

Information Seeking Mobile Apps & Internet Cognitive Efforts Wish-Fulfilling Other Sources Escapism Medical Information Plan of Action Adjustment

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SLIDE 15 HTTPS://DRIVE.GOOGLE.COM/FILE/D/120MD9PMK8S3TIQJMDEGAUSLBMJGAPZZU/VIEW
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SLIDE 16 HTTPS://DRIVE.GOOGLE.COM/FILE/D/1L2MIXRNTWK5MAKPVYZDJULPQDC-GAV6Q/VIEW
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SLIDE 17 HTTPS://DRIVE.GOOGLE.COM/FILE/D/1OF-AL-QEOYGP3CGNQSJAKCUAY4BIYYA6/VIEW
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SLIDE 18 HTTPS://DRIVE.GOOGLE.COM/FILE/D/1PZOTNG8_KQNOFLIVKKM_MTAMK88N6WGZ/VIEW
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SLIDE 19 HTTPS://DRIVE.GOOGLE.COM/FILE/D/1Z1FZZRLV2S5YXYN1CP0XPUA6F3B2CBR5/VIEW
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SLIDE 20 HTTPS://DRIVE.GOOGLE.COM/FILE/D/19IODAZYSVA2D4S5RAGL30PDJPE-WMSW2/VIEW
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SLIDE 21 HTTPS://DRIVE.GOOGLE.COM/FILE/D/1DUAD0OJK_LSCPD2F4YG4G3BAXJKWVMBR/VIEW
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H U M A N W I N . A I

“IN THE ZONE”

FOCUS DETERMINA TION

OPPORTUNITY

CONCENTRA TION

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H U M A N W I N . A I H U M A N W I N . A I

RETHINK INPUTS AND OUTPUTS

TURN OFF:

Specific targets with mouse pointer Specific key presses Exact touch targets

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H U M A N W I N . A I

DEVICE WEIGHT

Don’t require holding devices such as mobile phone for too long to interact with web game Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.

HANDHELD

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H U M A N W I N . A I H U M A N W I N . A I

RETHINK MOVEMENTS

WIDEN

Mouse areas Touch targets UI controls

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H U M A N W I N . A I H U M A N W I N . A I

RETHINK MOVEMENTS

CONT’D

ELIMINATE

Selecting text Right clicking text Small precise movements

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H U M A N W I N . A I H U M A N W I N . A I

RETHINK FEEDBACK

REEV ALUATE

Requiring time based interactions Requiring movement Other mechanisms?

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H U M A N W I N . A I H U M A N W I N . A I

RETHINK ENGAGEMENT

ACCESSIBILITY FROM THE START

Interaction Task

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H U M A N W I N . A I H U M A N W I N . A I

RETHINK IMP ACT

FOR DESIGNERS AND DEVELOPERS

Standards Limitations Testing Statement

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H U M A N W I N . A I

Building Voice Capability Into Web Games

Ceases fine-motor control interactions with hands and opens new opportunities.

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H U M A N W I N . A I

Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.

Voice UX Ecosystem

Trend? Or Worth the Costs? Hardware Micro-Electrical Mechanical Systems Additional Opportunities Digital Signal Processing (DSP) Legal Ramifications Common Appliances New Services for Voice Interaction Branding and Marketing

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H U M A N W I N . A I

OPPORTUNITIES

BENEFITS FAR OUTWEIGH THE RISKS FOR ACCESSIBILITY

LOCALIZA TION AND PERSONALIZA TION

Adapting to a specific locale or market

MIC USAGE DISCOVERY

Leads to engagement

MUL TI-DEVICE SESSION

Experience across many devices

WIN OVER USERS

More access than just

  • ne channel

NEW TERRITORY

And many, many more

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H U M A N W I N . A I

COSTS, BENEFITS, RISKS AND OPPORTUNITIES

Should you design a VUI and experience to your web game or as a capability? Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.

BUILDING THE CASE FOR VOICE UX

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H U M A N W I N . A I

KEEP IT SIMPLE

Will people want to talk to your web game?

YES OR NO?

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H U M A N W I N . A I

YES!

PEOPLE WILL W ANT TO ENGAGE

RELA TIONSHIP

Form a connection or bond with your company or organization.

V ALUE

They'll look for you in the future.

POTENTIAL

Leverage all the interesting and sophisticated things of VUI. Manage the flow of information just like websites or apps.

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H U M A N W I N . A I

Speech analytics tools that can spot spoken keywords or phrases, either as real-time alerts on live audio or as a post-processing step on recorded speech.

SPEECH ANAL YTICS TOOLS

A NEW SET OF CUSTOMER METRICS FOR SUCCESS

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H U M A N W I N . A I

VOICE UX ANAL YTICS CREA TES OPPORTUNITIES

ITERA TIONS

Based on usage, data emphasizes which features were more popular

INTERRUPTIONS

Detect where in the voice interactions users get stuck and give up

PERFORMANCE

Adjust server limits in real time as usage spikes happen

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H U M A N W I N . A I

EMPATHY

Do Y

  • u Use Voice Commands T
  • Accomplish Tasks in Daily Life?
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H U M A N W I N . A I

Remember that adding a voice capability work best in a specific context only and when we break this rule or not prepare to adapt for additional contexts the experience fails tremendously.

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H U M A N W I N . A I H U M A N W I N . A I

TRADITIONAL ACCESSIBLE SOLUTION

PROGRAMMERS UNDERSTAND WHAT THEY ARE DOING

Understand accessibility tasks Code libraries with useful behaviors Formulate Explicit solution

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H U M A N W I N . A I H U M A N W I N . A I

AI FINDS ACCESSIBLE SOLUTION

OFFLOADING COGNITIVE LABOR

Accessibility criterion Heuristics, Discovery methods & Solution Structures Accessible web game

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H U M A N W I N . A I

TURNING ON “ ACCESSIBLE MODE” FOR USERS WITH MOTOR IMP AIRMENTS

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HUMANWIN.AI FROM TEKNOLOG.IO

THANK YOU!

W3C Workshop on Web Games 27 June 2019 Redmond, WA USA

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H U M A N W I N . A I

OPEN FLOOR

QUESTIONS FOR DISCUSSION

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H U M A N W I N . A I

ARE CONST ANT FEEDBACK LOOPS BEING CONSIDERED WHEN SUBMITTING NEW INFORMA TION TO A PLA YER?

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H U M A N W I N . A I

IS TRUE ECOLOGICAL V ALIDA TION BEING APPLIED EARL Y ON TO A WEB GAME IN DEVELOPMENT?

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H U M A N W I N . A I

DOES IT ACCOUNT FOR TRUE TO LIFE CONDITIONS OF THE WIDER WORLD AND POPULA TION?

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H U M A N W I N . A I

IF THE WEB GAME IS ACCESSIBLE TODA Y WILL IT BE TOMORROW?

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H U M A N W I N . A I

DOES AN ACCESSIBLE EXPERIENCE MEAN A GREA T GAMING EXPERIENCE?