What is good design? How does UX and HCD help? Dr. Chris Marmo, - - PowerPoint PPT Presentation

what is good design how does ux and hcd help
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What is good design? How does UX and HCD help? Dr. Chris Marmo, - - PowerPoint PPT Presentation

What is good design? How does UX and HCD help? Dr. Chris Marmo, Research Director Hello, Im Amanda Chris. PaperGiant Were a strategic design We do things like: consultancy that User research - helps organisations User experience


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What is good design? How does UX and HCD help?

  • Dr. Chris Marmo, Research Director
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Hello, I’m Amanda Chris.

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PaperGiant

We’re a strategic design consultancy that helps organisations understand and solve complex problems.

We do things like:

  • User research
  • User experience design
  • Service design
  • Organisation design
  • Capability building
  • Digital development

www.papergiant.net

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What is good design?

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Good design is not:

  • Aesthetics
  • Fashion
  • Style
  • Branding
  • Graphics
  • ‘Creative’
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Good design is adaptive, and works at many scales

Stewart Brand

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Good design is adaptive at scales – 1. Interfaces 2. Environments 3. Journeys

  • 4. Infrastructure

5. Policy

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Good design is adaptive at scales – 1. Interfaces 2. Environments 3. Journeys

  • 4. Infrastructure

5. Policy

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1. Interfaces

  • Accessible: The interface can be used by screen readers, on many devices.
  • Navigable: It’s clear where you can go, where you are, and where you’ve

been.

  • Consistent: Things that are the same look the same, work the same.
  • Responsive: Gives user’s intelligent options and respects choices.
  • Recoverable: When an unavoidable errors occur, it makes it easy to recover.
  • Plain: Plain language, spare design.

Good design is:

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1. Interfaces

  • 2. Environments

3. Journeys

  • 4. Infrastructure

5. Policy Good design is adaptive at scales –

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2. Environments

  • Designed for context: understands the places it will be used.
  • Systems thinking: recognises it’s just one tool amongst many to help

someone do a job.

  • Multi-channel, many touch-points: might be used through different form

factors, across different places.

  • OK with mess: real life means ad-hoc practices, work-arounds and

improvisations.

Good design is:

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1. Interfaces 2. Environments

  • 3. Journeys
  • 4. Infrastructure

5. Policy Good design is adaptive at scales –

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3. Journeys

  • Changes: with people, over time.
  • Knows where it’s aiming: in regards to impact within journey stages.
  • Interacts with other systems: when you take a first-person perspective, the

lines between products and services are hard to spot.

Good design:

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1. Interfaces 2. Environments 3. Journeys

  • 4. Infrastructure

5. Policy Good design is adaptive at scales –

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How does UX and UCD help?

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UX and HCD gives us the methods – 1. Identify real needs 2. Continuously assess 3. Prototype solutions

  • 4. Democratise decisions

5. Imagine Futures

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1. Identify real needs

  • Grounded: in real stories

and scenarios.

  • Compelling: observations,

and particularly quotes, are hard to ignore.

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UX and HCD gives us the methods – 1. Identify real needs

  • 2. Continuously assess

3. Prototype solutions

  • 4. Democratise decisions

5. Imagine Futures

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2. Continuously assess

  • User testing: advocates

for continuous validation and evaluation.

  • Hypothesis forming:

teaches us that design is about asking questions, as well as providing solutions.

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UX and HCD gives us the methods – 1. Identify real needs 2. Continuously assess

  • 3. Prototype solutions
  • 4. Democratise decisions

5. Imagine Futures

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3. Prototype solutions

  • Accessible: HCD methods

make it easy for anyone to tell their story and make suggestions.

  • Visible: It gives people a

chance to make invisible parts of their lives visible, through different forms

  • f communication.
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UX and HCD gives us the methods – 1. Identify real needs 2. Continuously assess 3. Prototype solutions

  • 4. Democratise decisions

5. Imagine Futures

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  • 4. Democratise decisions
  • Tangible choices: User-

centred design techniques make both problems and solutions tangible.

  • Malleable decisions: once

tangible, people have a better chance at shaping

  • utcomes.
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UX and HCD gives us the methods – 1. Identify real needs 2. Continuously assess 3. Prototype solutions

  • 4. Democratise decisions
  • 5. Imagine Futures
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5. Imagine futures

Good design gives people the tools to imagine alternatives, and to design a future for themselves.

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Thanks!

chris@papergiant.net @kurisu @hellopapergiant

www.papergiant.net