What it takes to make a game? Asset pipeline and game engine - PowerPoint PPT Presentation
What it takes to make a game? Asset pipeline and game engine Cooperation Each aspects supports the other ones in one way or the other Tasks are divided up so that their execution can be parallelized Maximize output Visual
What it takes to make a game? Asset pipeline and game engine
Cooperation ● Each aspects supports the other ones in one way or the other ● Tasks are divided up so that their execution can be parallelized ● Maximize output
Visual development processes in games and movies ● Getting more similar and similar as time goes on ○ Asset pipelines are getting closer (physical shading for example) ○ Game development still has extra steps and considerations. ● Both for good and bad...
Environment ● Design ● Art ○ Story/Idea ○ Story/Idea ○ Sketch ○ Gather reference ○ White/grey box ○ Concept art creation ○ Gameplay scripting ○ Basic shape modeling ○ Maintaining working state ○ Final art creation as art comes in ■ Model (high and) low poly ■ (Bake) ○ Fix bugs ■ Unwrap ■ Texture and shade ○ Import assets ○ Add lighting, effects, ambient sounds etc... ○ Maintain working state as gameplay evolves ○ Fix bugs
Characters Character development cycle example from Team Fortress 2: 1. Character silhouette 2. Interior shapes 3. Model sheet 4. 3D Model 5. Character Skin 6. Final Character in game
Animation ● Very time consuming ● Hand animation versus motion capture ● Canned versus procedural
Vertical slice ● Small polished section of game ● All aspects polished ● Helps to find problems earlier ● A chance for all departments to work together ● Bechmark for the rest of the game ● Potential time sync
Game engines ● Game engine is a set of software responsible for the game mechanics ● Runtime vs Tools
Layers
Hardware ● Desktop ○ A lot of configurations to handle ● Mobile / embedded ○ Still growing market ● Dedicated ○ Military simulators ● Name some differences!
Examples ● Input ○ touchscreen vs mouse vs gamepad vs keyboard ● Screen resolution ○ mobile devices vs desktop ■ 640x960 vs 4096x2160 ● Memory
Driver management ● Driver - Low level software component ● Driver operates as a delegate between upper layers and hardware
Operating system ● Win / OSX / Linux ● Embedded ○ Weird ones… In the bus ○ Mobile ■ Android ■ iOS ■ Windows Phone ■ BB, Tizen?
Engine core ● Support for components ○ Scripting ○ Graphics component ○ Input / Output component ● Initialize behaviour between components
Resource manager ● Getting data to the game ○ Asset manager ■ Loading data from HDD, Discs ○ Streaming system ■ Open world ● Open World vs Indoor
Rainbow Six: Siege
Middleware (Third Party SDKs) ● Nvidia PhysX ● Havok Animation ● Boost C++ ● Anything else?
https://www.dropbox. com/s/i9stetaw8qyp813/Screenshot %202015-04-09%2009.48.16.png? dl=0
SDK // Move sprite to position 50,10 in 2 seconds. auto moveTo = MoveTo::create(2, Vec2(50, 10)); mySprite1->runAction(moveTo); // trigger when you push down listener1->onTouchBegan = [](Touch* touch, Event* event){ // your code return true ; // if you are consuming it };
How? ● How to make a game ○ world ○ logic ○ graphics ○ sound ○ test! ○ Maintenance
Time For Questions!
Links ● http://www.valvesoftware.com/publications/2006/GDC2006_HL2DesignProcess.pdf ● http://www.technobuffalo.com/2015/03/17/the-last-guardians-trademark-application-filed-by-sony-again/ ● http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf ● http://www.polycount.com/forum/showthread.php?t=148195 ● http://atomictiki.deviantart.com/journal/New-Lara-Croft-design-amp-Challenge-Results-263031433 ● http://www.newsarama.com/6030-pax-2010-portal-2-co-op-walkthrough-for-humans.html ● http://www.polycount.com/forum/showthread.php?t=103604&page=23 ● https://www.elance.com/samples/storyboards-halo-cinematic-trailer/129936259/ ● http://vignette3.wikia.nocookie.net/trollpasta/images/1/1c/50_layers_of_onions.jpg/revision/latest? cb=20131216190645 ● http://blogs-images.forbes.com/insertcoin/files/2014/06/rainbow-six-siege.jpg ● http://im.ziffdavisinternational.com/t/ign_ap/articlepage/g/grand-theft-auto-5-a-new-perspective/grand-theft-auto- 5-a-new-perspective_yfcy.1920.jpg
Recommend
More recommend
Explore More Topics
Stay informed with curated content and fresh updates.