Whats been happening in the DiVE? Duke Visualization Friday Forum: - - PowerPoint PPT Presentation

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Whats been happening in the DiVE? Duke Visualization Friday Forum: - - PowerPoint PPT Presentation

Whats been happening in the DiVE? Duke Visualization Friday Forum: 4/17/2015 Presented by Regis Kopper + David J. Zielinski 1 DiVE Personnel Joanne Grosshans Regis Kopper Administrative / Booking Director David J. Zielinski Carla


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What’s been happening in the DiVE?

Duke Visualization Friday Forum: 4/17/2015 Presented by Regis Kopper + David J. Zielinski

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DiVE Personnel

Regis Kopper

Director

David J. Zielinski

Research and Development Engineer

Carla Sturdivant

Finance / Grants

Joanne Grosshans

Administrative / Booking

Mark Ogren

Pratt IT

George A. Truskey

Senior Associate Dean for Research

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DiVE Students

Ayana Burkins Emmanuel Shiferaw Rebecca Lai Teddy Ward Trey Bagley Cheng Ma Elizabeth Onstwedder Stephanie Fiddy Carolyn Dugas

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NSF Major Research Instrumentation Award

Proposal Strengths Interdisciplinarity: 14 projects, 3 disciplines, 11 research areas Broader impact :

Applicability to different areas, outreach, focus on minorities

Two-panel review: BCS (top 3/19) + CNS (Highly Recommended)

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$399,720 Awarded 30% Matching from Duke’s Provost Office $571,029 Total budget for upgrade

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Overview of “HiDiVE” Upgrade

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Let’s watch the video!

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System Install

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Hardware Upgrade Overview

Item 2005 2015 Result Projectors Christie Mirage S+2K Christie Mirage WU7K-M (x2) Higher Resolution Brighter Image Higher Frame Rate GPU Quadro FX 3000 Quadro FX 5600 Quadro K6000 Larger Models Better Lighting/Shaders Shutter Glasses Stereographics CE-3 RealD CE-4 Volfoni Edge RF No line of sight issues (less glasses losing sync) Tracking Intersense IS-900 18 emitters latest IS-900 33 emitters Better Tracking Coverage (especially near floor)

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Projectors

2015

Model Christie Mirage S+2K Christie Mirage WU7K-M Stacked (2) WU7K-M Native 1400x1050 = 1.1 M 1920x1200 1920x1920 = 3.7 M Refresh 120hz (110hz actual) 120hz 120 hz Lumens 3,000 6,300 12,600

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Overlap/Blending

1920 1200 480 720 720 Blend Zone

Details:

  • Projector hardware “Christie Twist” provides alignment and blending.
  • NVIDIA Premium Mosaic provides single desktop per wall.

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Graphics Cards

2015

NVIDIA Quadro FX 3000 NVIDIA Quadro FX 5600 NVIDIA Quadro K6000 Clock 400mhz 600mhz 700mhz Cores n/a 128 2880 Memory 256MB 1.5GB 12GB Tri/Sec 100 million 300 million 2000 million

Note: using 2 outputs per K6000

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Shutter Glasses

IR LIGHT RF Crystal Eyes CE-3 RealD CE-4 Volfoni Edge RF

2015

Note: RF has no line of sight issues

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Tracking System

Existing Emitters New Emitters 2005 2015

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DVI Extron DL 201 CAT6 Main DiVE Room Machine Room

Single Wall System Diagram

Dell T7400 NVIDIA Quadro K6000 Stacked (2) Christie WU7K-M NVIDIA Quadro Sync To Next Node

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Additional VR Hardware (CIEMAS 1411)

zSpace 200

VR Workbench/Tabletop

Oculus DK1 + DK2

VR HMD

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Razer Hydra

6DOF Tracking

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DiVE Software Libraries

Library Description License 2005 2015 Avizo sci/med vis Commercial Yes (Amira) Yes Syzygy low level / OpenGL Open Source Yes Yes Virtools game engine Commercial Yes Legacy Unity game engine Commercial No Yes

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Unity + MiddleVR Plugin

Sebastien Kuntz

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Recent Projects

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Exploring the Effects of Image Persistence in Low Frame Rate Virtual Environments

Regis Kopper

Duke immersive Virtual Environment Duke University

David J. Zielinski

Duke immersive Virtual Environment Duke University

Hrishikesh M. Rao

  • Dept. of Biomedical Engineering

Duke University

Marc A. Sommer

  • Dept. of Biomedical Engineering

Duke University

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Low Persistence - Explanation

Issues: HP multiple “phantom lines” artifacts for moving objects, LP has strobing effect.

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HFR significantly faster (p < .0001) than HP and LP No significant difference between HP and LP.

Low Persistence - Selection Task

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HFR significantly faster than LP (p < .05) and HP (p < .005)

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Path Width vs Display Method

Low Persistence - Navigation Task

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Low Persistence - Future Work

  • Test targets in motion.
  • Collaborate with professor

Greg Appelbaum.

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Perceptual Load in the Kitchen: Measuring Distraction in Immersive Virtual Reality

X O O N O O O K M Z N H X W

Perceptual Load Theory: Distraction is stronger when perceptual load is low, rather then high.

Low Perceptual Load High Perceptual Load Bettina Olk

Jacobs University

David J. Zielinski

Duke University

Regis Kopper

Duke University

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Perceptual Load - Experiment

Congruent Incongruent Low Load

(target=soda)

High Load

(target=yogurt)

  • User searched for target within the circle (soda or yogurt)
  • Flanker (congruent or incongruent) had to be ignored.
  • Perceptual load was manipulated by the color of the distractors.

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  • Contrary to theory, distractor effect not modulated by load.
  • Use VR to test traditional research, in complex ecologically valid scenarios.

Perceptual Load - Results

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Duke Health and Wellness Center Vis

A builder and developer

  • f some of the most

highly visible projects domestically and internationally.

Jun Yin

Student Master of Engineering Managment Pre-Visualization of Examination Room

John H Nicholson

Professor Master of Engineering Management

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Structual Engineering

Joe Nadeau

Professor Civil Engineering

CEE429: Final Projects Next Week

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Wayfinding by Auditory Cues in Virtual Environments

Wayfinding: cognitive component of navigation Hypothesis: spatial audio will aid in spatial memory tasks

Ayana Burkins

CS Junior Duke University

Regis Kopper

Duke University

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Auditory Cues - Environment

  • Two mazes
  • With and without

spatial sound

  • Visible landmarks

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With Sound Without Sound

Auditory Cues - Pilot Evaluation

Travel to target

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Dig@IT: Virtual Reality in Archaeology

  • Archaeology preservation
  • Scanning of multiple

excavation phases

  • Multi platform

(Currently implemented on Oculus Rift)

  • Dynamic model loading

Regis Kopper

Duke University

Emmanuel Shiferaw

Duke University

Cheng Ma

Duke University

Nicola Lercari

UC Merced

Maurizio Forte

Duke University

Çatalhoük archaeological site in Turkey

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Dig@IT

Features In-Context Menu

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Digital Archaeology Tablet Tool Timeline Tool

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Dig@IT

Let’s watch the movie !

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Comparison of Interactive Environments for the Archaeological Exploration of 3D Landscape Data

Remote sensing for archaeological landscapes

Rebecca Bennett

University of Winchester

David J. Zielinski

Duke University

Regis Kopper

Duke University

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Landscape Archeology - Vis Layers

Different observations based on visualization layer More history can be seen via Lidar.

Aerial photograph Elevation map Local relief model Hillshade

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  • 6 Expert participants
  • 6 Inexperienced participants
  • Ability to change visualization layer
  • Think-aloud protocol

DiVE 3D web application 2D GIS application

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Landscape Archeology - User Study

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Landscape Archeology - Results

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How to Get Involved

  • Taking courses
  • Work study
  • Volunteering

○ tour guides ○ projects ○ website development

  • Collaborations

○ Projects that can benefit from immersive vis ○ Opportunities for grant funding

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ISIS 320 - Introduction to Interaction Design and Virtual Environments

  • Spring 2016 Course
  • Concepts of Human-Computer Interaction

and Virtual Reality Technology

  • User-centered design applied to 3D user

interfaces

  • Project-oriented course

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May be taken as CS independent study!

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Tuesdays 4-5pm

Experience DiVE apps First come first served DiVE Public Open Houses

regis.kopper@duke.edu djzielin@duke.edu Questions?

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