Wowd distributed search engine
Computers in Scientific Discovery 5
Aleksandar Ilid
aleksandari@gmail.com University of Niš, Serbia
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Wowd distributed search engine Computers in Scientific Discovery 5 Aleksandar Ili d aleksandari@gmail.com University of Ni , Serbia Sheffield, July 2010 Wowd Distributed P2P real-time discovery & search engine
Computers in Scientific Discovery 5
aleksandari@gmail.com University of Niš, Serbia
(1) Think of something (2) Go to Google, type it in, hit enter (3) Look through the results, refine query as needed (1) Wonder what’s going on (2) Go to Wowd, look at the Hot List, Hot Topics (3) Click on a topic of interest, watch new material roll in
path from 5 to 4?
5 3 7 1
4 5 7 6 1 2 3 4 5 7 6 1 2 3
– only findable paths are considered
– adding and removing vertices, while keeping requirements – locality of change – adding vertex (only edges to and from it can be added) – removing vertex (only edges instead of removed ones are allowed)
– maintenance limit
1… 01… 001…
10… 11… 100… 101… 110… 111…
0001…
00001…
000001…
00000000
|V(G)| Max degree Average distance Theoretical optimum Average/Theor. 210 (1K) 191 1.89 1.81 1.04 215 (32K) 351 2.77 1.99 1.39 220(1M) 511 3.62 2.75 1.32 222 (4M) 575 3.93 2.92 1.35 224 (16M) 639 4.29 2.98 1.44
Note: theoretical optimum with respect to only max degree constraint
1 2 ,
D D
| ) ( | 1 ) , ( u N v u e
) (
) , ( ) , ( ) , (
u N t
t u c v u c v u e
1 1/3 1 1/2 1/3 1/2 1 1/3 25% 21% 17% 24% 13% 23% 24% 23% 23% 7% 28% 16% 9% 26% 21% 1 1 0.2 0.8 0.8 1 0.2 1 0.6 1 0.8 0.1 0.2 1 0.3
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