SLIDE 1
- Dr. Rachel Albert, GTC San Jose 2019
60 MS TO GET IT RIGHT GAZE-CONTINGENT RENDERING & HUMAN - - PowerPoint PPT Presentation
60 MS TO GET IT RIGHT GAZE-CONTINGENT RENDERING & HUMAN PERCEPTION Dr. Rachel Albert, GTC San Jose 2019 GOAL: IMMERSIVE VR Requirements to mimic real-world human visual experience Wide color gamut / high dynamic range High frame
2
3
4
5
6
7
8
9
Multi-Resolution Display (Varjo) Display-side decompression (Google/LG) Wireless Image Compression? Variable-Rate Shading (NVIDIA Turing GPU) Rendering Optimizations (Patney et al. 2016) Eye Tracking (Pupil Labs, Tobii)
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
31
32