61A Extra Lecture 9 Announcements Pixels (Demo) Ray Tracing Ray - - PowerPoint PPT Presentation

61a extra lecture 9 announcements pixels
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61A Extra Lecture 9 Announcements Pixels (Demo) Ray Tracing Ray - - PowerPoint PPT Presentation

61A Extra Lecture 9 Announcements Pixels (Demo) Ray Tracing Ray Tracing A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel 5 Ray Tracing A technique for displaying a 3D scene on a 2D screen by tracing


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SLIDE 1

61A Extra Lecture 9

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SLIDE 2

Announcements

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SLIDE 3

Pixels

(Demo)

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SLIDE 4

Ray Tracing

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SLIDE 5

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

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SLIDE 6

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization:

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SLIDE 7

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere

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SLIDE 8

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere (0,0,0)

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SLIDE 9

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere (0,0,0)

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SLIDE 10

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere (0,0,0)

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SLIDE 11

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere (0,0,0)

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SLIDE 12

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere Distance to Sphere (0,0,0)

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SLIDE 13

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere Distance to Sphere (0,0,0)

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SLIDE 14

Ray Tracing

A technique for displaying a 3D scene on a 2D screen by tracing a path through every pixel

5

Dramatization: Camera Light Sphere Distance to Sphere (0,0,0)

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SLIDE 15

Distance from a Source to a Sphere

6

(0,0,0) r

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SLIDE 16

Distance from a Source to a Sphere

6

(0,0,0) r t•direction

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SLIDE 17

Distance from a Source to a Sphere

6

(0,0,0) center r t•direction

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SLIDE 18

Distance from a Source to a Sphere

6

source (0,0,0) center r t•direction

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SLIDE 19

Distance from a Source to a Sphere

6

source (0,0,0) center r t•direction

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SLIDE 20

Distance from a Source to a Sphere

6

source (0,0,0) center r t•direction

r2 = ks c + tdk2 0 = ktd + vk2 r2 0 = t2 kdk2 + 2t(v · d) + kvk2 r2

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SLIDE 21

Distance from a Source to a Sphere

6

source (0,0,0) center r t•direction

r2 = ks c + tdk2 0 = ktd + vk2 r2 0 = t2 kdk2 + 2t(v · d) + kvk2 r2

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SLIDE 22

Distance from a Source to a Sphere

6

source (0,0,0) center r t•direction

r2 = ks c + tdk2 0 = ktd + vk2 r2 0 = t2 kdk2 + 2t(v · d) + kvk2 r2

b

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SLIDE 23

Distance from a Source to a Sphere

6

(Demo) source (0,0,0) center r t•direction

r2 = ks c + tdk2 0 = ktd + vk2 r2 0 = t2 kdk2 + 2t(v · d) + kvk2 r2

b

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SLIDE 24

Multiple Spheres

7

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SLIDE 25

Multiple Spheres

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Compute distance to each sphere

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SLIDE 26

Multiple Spheres

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Compute distance to each sphere Pixel color from the closest sphere

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SLIDE 27

Multiple Spheres

7

(Demo) Compute distance to each sphere Pixel color from the closest sphere

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SLIDE 28

Reflections

8

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SLIDE 29

Reflections

8

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SLIDE 30

Reflections

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Color is a mixture of the sphere & reflection

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SLIDE 31

Reflections

8

Color is a mixture of the sphere & reflection The source of a reflection is the surface of the sphere, instead of the original camera

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SLIDE 32

Reflections

8

(Demo) Color is a mixture of the sphere & reflection The source of a reflection is the surface of the sphere, instead of the original camera