Communication, Semiotics and Design Fundamentals Lecture 3 IML - - PowerPoint PPT Presentation

communication semiotics and design fundamentals
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Communication, Semiotics and Design Fundamentals Lecture 3 IML - - PowerPoint PPT Presentation

Communication, Semiotics and Design Fundamentals Lecture 3 IML 499 Reading Review One volunteerlead discussion Take a few minutes to read the response posted on Slack What are the key takeaways you had after reading?


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SLIDE 1

Communication, Semiotics and Design Fundamentals

Lecture 3
 IML 499

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SLIDE 2

Reading Review

  • One volunteer—lead discussion
  • Take a few minutes to read the response posted
  • n Slack
  • What are the key takeaways you had after

reading?

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SLIDE 3
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SLIDE 4

Questions

  • What happens to noise when a computer mediates a

signal change?

  • Information is uncertainty, surprise, difficulty and
  • entropy. What does Gleick mean by these with respect

to information theory?

  • How does a state machine relate to information

theory?

  • What is the relationship between cryptography and

information theory?

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Semiotics

  • From “semeion” (Greek for “sign”)
  • The study of meaning-making and communication

through cultural life (i.e., signs)

  • Two founders Swiss linguist Ferdinand de

Saussure and American philosopher Charles Sandres Pierce

  • What is the relationship between semiotics and

information theory?

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Disciplines of Design

  • Graphic Design
  • Interaction Design
  • Industrial Design
  • Architecture
  • Urban Plannning
  • Many, many more!
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SLIDE 7

Dieter Rams

Industrial Designer, Braun

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SLIDE 8

Jonathan Ive

Chief Design Officer, Apple

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Principles of Good Design

https://www.youtube.com/watch?v=RWoprlPMBnA

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SLIDE 10

Startups, this is how deisgn works.

https://startupsthisishowdesignworks.com

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The Relevance of Semiotics in Design

http://boxesandarrows.com/semiotics-a-primer-for-designers/

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Bringing it Back

  • What is the relevance of Shannon’s Information

Theory and the study of Semiotics?

  • What is the tie of semiotics in design? How does

it differ with software?

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For next class…

  • Read Chapter 1 of The Design of Everyday

Things.

  • Be prepared to discuss concepts of visibility,

mappings, affordances, constraints, models and feedback.