Exploiting Seam s in Mobile Phone Gam es Gregor Broll (Embedded - - PowerPoint PPT Presentation

exploiting seam s in mobile phone gam es
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Exploiting Seam s in Mobile Phone Gam es Gregor Broll (Embedded - - PowerPoint PPT Presentation

PerGam es 2 0 0 6 W orkshop at the Pervasive, Dublin I reland May 7 th 2 0 0 6 Exploiting Seam s in Mobile Phone Gam es Gregor Broll (Embedded Interaction Research Group, LMU Munich) Steve Benford, Leif Opperm ann (MRL, University of Nottingham)


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1 / 8 Exploiting Seam s in Mobile Phone Gam es

PerGam es 2 0 0 6 W orkshop at the Pervasive, Dublin I reland May 7 th 2 0 0 6

Exploiting Seam s in Mobile Phone Gam es

Gregor Broll (Embedded Interaction Research Group, LMU Munich) Steve Benford, Leif Opperm ann (MRL, University of Nottingham)

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2 / 8 Exploiting Seam s in Mobile Phone Gam es

PerGam es 2 0 0 6 W orkshop at the Pervasive, Dublin I reland May 7 th 2 0 0 6

Seam s and Seam ful Design

Seams

Uncertainties, Am biguities, I nconsistencies

show as

I naccuracies in sensing and positioning, patchy netw ork coverage, delays, ...

cause

  • Systems and infrastructures have

technical limitations and constraints

  • Seams as deviations from notions of

seamless, continuity and uniformity

  • Discontinuity in technology and

interaction

  • Users recognize seams during

interaction with a system

  • Seamful Design: Presenting and

exploiting seams as a resource for better usability, gameplay or interaction design

  • Designing for appropriation
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3 / 8 Exploiting Seam s in Mobile Phone Gam es

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Seam s in Mobile Phone Applications

  • Dynam ic cell-coverage:
  • Coverage and propagation of GSM cells dynamic and

dependent on many factors

  • increased coarseness of cell-id based positioning
  • Expensive internet-connections:
  • Rather high fees for GPRS-connections
  • necessary for synchronising mobile clients with the server‘s

global game-state

  • Data-inconsistencies:
  • Occurs when individual clients change globally shared data
  • differences between global game-state and its local copies
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4 / 8 Exploiting Seam s in Mobile Phone Gam es

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I ntroducing Tycoon and its Gam eplay

  • Location-based consumer-producer multiplayer trading-game
  • Consumers and producers virtually mapped to GSM-cells
  • Wildwest-metaphor set in California; Players collect local

resources (gold, silver, copper) from mines (producers)

  • Players use resources to claim unique global objects (buildings,

estate) from brokers (consumers)

  • Players get credits for

claiming global objects

  • Game finishes after all

global objects have been claimed; player with most credits wins

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5 / 8 Exploiting Seam s in Mobile Phone Gam es

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Visualisation of Seam s

  • Proactive alerts improve basic visualisation of cells´

propagation and boundaries

  • Players have to discover mines and brokers themselves
  • Allows exploitation of effects like flipping cells
  • Players can exploit their spatial knowledge and adopt their own

strategies of how to travel between cells most efficiently

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6 / 8 Exploiting Seam s in Mobile Phone Gam es

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Gam bling w ith I nconsistencies

  • Emphasis on offline-play, incentives for making

less expensive GPRS connections

  • Discount for successfully claiming several
  • bjects at the same time
  • Credit-per-second-ratio rises when collecting

resources for more valuable objects

  • More time offline increases the risk of

inconsistencies between local and global game- state

  • Gambling approach: more time offline, greater

risk of inconsistencies, more profit possible

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7 / 8 Exploiting Seam s in Mobile Phone Gam es

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Conclusion

  • Design and development of a seamful game that incorporates

and exploits seams on the mobile phone platform

  • Revealing, incorporating and exploiting seams as features of

gameplay and interaction

  • Seamful design as a different, alternative approach to designing

ubicomp applications

  • Prototype has been tested successfully, but no user study yet
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8 / 8 Exploiting Seam s in Mobile Phone Gam es

PerGam es 2 0 0 6 W orkshop at the Pervasive, Dublin I reland May 7 th 2 0 0 6

Questions?