PHYSICS-BASED SOUND SYNTHESIS FOR VIDEO GAME ENVIRONMENTS
ERIN BRYSON MENTORS: EDGAR BERDAHL & MARC AUBANEL JULY 26, 2016 CCT REU
PHYSICS-BASED SOUND SYNTHESIS FOR VIDEO GAME ENVIRONMENTS E RIN B - - PowerPoint PPT Presentation
PHYSICS-BASED SOUND SYNTHESIS FOR VIDEO GAME ENVIRONMENTS E RIN B RYSON M ENTORS : E DGAR B ERDAHL & M ARC A UBANEL J ULY 26, 2016 CCT REU PROJECT OVERVIEW Traditionally, sound effects in video games consist of pre-recorded sounds
ERIN BRYSON MENTORS: EDGAR BERDAHL & MARC AUBANEL JULY 26, 2016 CCT REU
to creating code that generates sound based on changeable physical variables, such as mass.
sound data.
component of the model from within Unity.
composed of:
language into a wide range of targets for musical applications
Model Specification File MDL Faust DSP File Generic CPP File Native Plugin SaM Compiler Faust Compiler G++ Compiler C# Script Game Object Animations Animator Game Object
model in SaM into a useable C++ code for a native plugin
between the native plugin and C# script within Unity
engine for behavior, game object animations and an animator is not necessary to utilize the plugin.
interoperability between C-Family languages
Current Limitations:
component
Goals for the Future
users to create models from within